24 lines
784 B
Metal
24 lines
784 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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texture2d<half> tex;
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sampler texSmplr;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{tex, texSmplr};
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(void)_globals;
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Outputs _out;
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(void)_out;
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float3 _skTemp0;
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float4 a = float4(_globals.tex.sample(_globals.texSmplr, float2(0.0)));
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float4 b = float4(_globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z)));
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_out.sk_FragColor = half4(half2(a.xy), half2(b.zw));
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return _out;
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}
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