199 lines
7.1 KiB
C++
199 lines
7.1 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Test whether an error callback is joined before the close finishes.
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*
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* Start a stream with a callback.
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* The callback just sleeps for a long time.
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* While the callback is sleeping, close() the stream from the main thread.
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* Then check to make sure the callback was joined before the close() returns.
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*
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* This can hang if there are deadlocks. So make sure you get a PASSED result.
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*/
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#include <atomic>
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#include <stdio.h>
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#include <unistd.h>
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#include <aaudio/AAudio.h>
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// Sleep long enough that the foreground has a chance to call close.
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static constexpr int kCallbackSleepMillis = 1000;
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static constexpr int kPollSleepMillis = 100;
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static int sErrorCount = 0;
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#define MY_ASSERT_TRUE(statement) \
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if (!(statement)) { \
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printf("ERROR line:%d - " #statement "\n", __LINE__); \
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sErrorCount++; \
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return false; \
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}
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#define MY_ASSERT_EQ(aa,bb) MY_ASSERT_TRUE(((aa) == (bb)))
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#define MY_ASSERT_NE(aa,bb) MY_ASSERT_TRUE(((aa) != (bb)))
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class AudioEngine {
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public:
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// Check for a crash or late callback if we close without stopping.
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bool checkCloseJoins(aaudio_direction_t direction,
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aaudio_performance_mode_t perfMode,
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bool callStopFromCallback) {
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mCallStopFromCallback = callStopFromCallback;
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if (!startStreamForStall(direction, perfMode)) return false;
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printf("--------------------------------------------------------\n");
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printf("%s() - direction = %d, perfMode = %d, callStop = %d\n",
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__func__, direction, perfMode, callStopFromCallback);
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// When the callback starts it will go to sleep.
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if (!waitForCallbackToStart()) return false;
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printf("call AAudioStream_close()\n");
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MY_ASSERT_TRUE(!mCallbackFinished); // Still sleeping?
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aaudio_result_t result = AAudioStream_close(mStream); // May hang here!
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if (mCallbackStarted) {
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MY_ASSERT_TRUE(mCallbackFinished);
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}
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MY_ASSERT_EQ(AAUDIO_OK, result);
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printf("AAudioStream_close() returned %d\n", result);
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MY_ASSERT_EQ(AAUDIO_ERROR_DISCONNECTED, mError.load());
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if (mCallStopFromCallback) {
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// Did calling stop() from callback fail? It should have.
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MY_ASSERT_NE(AAUDIO_OK, mStopResult.load());
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}
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return true;
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}
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private:
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bool startStreamForStall(aaudio_direction_t direction,
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aaudio_performance_mode_t perfMode) {
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AAudioStreamBuilder* builder = nullptr;
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aaudio_result_t result = AAUDIO_OK;
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// Use an AAudioStreamBuilder to contain requested parameters.
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result = AAudio_createStreamBuilder(&builder);
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MY_ASSERT_EQ(AAUDIO_OK, result);
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// Request stream properties.
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AAudioStreamBuilder_setDirection(builder, direction);
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AAudioStreamBuilder_setPerformanceMode(builder, perfMode);
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AAudioStreamBuilder_setDataCallback(builder, s_myDataCallbackProc, this);
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AAudioStreamBuilder_setErrorCallback(builder, s_myErrorCallbackProc, this);
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// Create an AAudioStream using the Builder.
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result = AAudioStreamBuilder_openStream(builder, &mStream);
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AAudioStreamBuilder_delete(builder);
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MY_ASSERT_EQ(AAUDIO_OK, result);
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// Check to see what kind of stream we actually got.
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int32_t deviceId = AAudioStream_getDeviceId(mStream);
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aaudio_performance_mode_t
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actualPerfMode = AAudioStream_getPerformanceMode(mStream);
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printf("-------- opened: deviceId = %3d, perfMode = %d\n",
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deviceId,
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actualPerfMode);
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// Start stream.
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result = AAudioStream_requestStart(mStream);
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MY_ASSERT_EQ(AAUDIO_OK, result);
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return true;
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}
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bool waitForCallbackToStart() {
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// Wait for callback to say it has been called.
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int countDown = 10 * 1000 / kPollSleepMillis;
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while (!mCallbackStarted && countDown > 0) {
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if ((countDown % 5) == 0) {
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printf("===== Please PLUG or UNPLUG headphones! ======= %d\n", countDown);
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}
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usleep(kPollSleepMillis * 1000);
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countDown--;
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}
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MY_ASSERT_TRUE(countDown > 0);
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MY_ASSERT_TRUE(mCallbackStarted);
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return true;
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}
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// Callback function that fills the audio output buffer.
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static aaudio_data_callback_result_t s_myDataCallbackProc(
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AAudioStream * /* stream */,
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void * /* userData */,
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void * /* audioData */,
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int32_t /* numFrames */
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) {
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return AAUDIO_CALLBACK_RESULT_CONTINUE;
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}
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static void s_myErrorCallbackProc(
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AAudioStream * stream,
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void *userData,
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aaudio_result_t error) {
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AudioEngine *engine = (AudioEngine *)userData;
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engine->mError = error;
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engine->mCallbackStarted = true;
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usleep(kCallbackSleepMillis * 1000);
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// it is illegal to call stop() from the callback. It should
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// return an error and not hang.
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if (engine->mCallStopFromCallback) {
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engine->mStopResult = AAudioStream_requestStop(stream);
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}
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engine->mCallbackFinished = true;
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}
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AAudioStream* mStream = nullptr;
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std::atomic<aaudio_result_t> mError{AAUDIO_OK}; // written by error callback
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std::atomic<bool> mCallStopFromCallback{false};
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std::atomic<bool> mCallbackStarted{false}; // written by error callback
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std::atomic<bool> mCallbackFinished{false}; // written by error callback
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std::atomic<aaudio_result_t> mStopResult{AAUDIO_OK};
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};
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int main(int, char **) {
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// Parameters to test.
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static aaudio_direction_t directions[] = {AAUDIO_DIRECTION_OUTPUT,
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AAUDIO_DIRECTION_INPUT};
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static aaudio_performance_mode_t perfModes[] =
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{AAUDIO_PERFORMANCE_MODE_LOW_LATENCY, AAUDIO_PERFORMANCE_MODE_NONE};
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static bool callStops[] = { false, true };
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// Make printf print immediately so that debug info is not stuck
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// in a buffer if we hang or crash.
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setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
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printf("Test Disconnect Race V1.0\n");
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printf("\n");
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for (auto callStop : callStops) {
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for (auto direction : directions) {
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for (auto perfMode : perfModes) {
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AudioEngine engine;
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engine.checkCloseJoins(direction, perfMode, callStop);
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}
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}
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}
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printf("Error Count = %d, %s\n", sErrorCount,
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((sErrorCount == 0) ? "PASS" : "FAIL"));
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}
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