79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <renderengine/RenderEngine.h>
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#include <cutils/properties.h>
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#include <log/log.h>
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#include "gl/GLESRenderEngine.h"
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#include "threaded/RenderEngineThreaded.h"
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#include "skia/SkiaGLRenderEngine.h"
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namespace android {
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namespace renderengine {
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std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
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switch (args.renderEngineType) {
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case RenderEngineType::THREADED:
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ALOGD("Threaded RenderEngine with GLES Backend");
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return renderengine::threaded::RenderEngineThreaded::create(
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[args]() { return android::renderengine::gl::GLESRenderEngine::create(args); },
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args.renderEngineType);
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case RenderEngineType::SKIA_GL:
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ALOGD("RenderEngine with SkiaGL Backend");
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return renderengine::skia::SkiaGLRenderEngine::create(args);
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case RenderEngineType::SKIA_GL_THREADED: {
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ALOGD("Threaded RenderEngine with SkiaGL Backend");
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return renderengine::threaded::RenderEngineThreaded::create(
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[args]() {
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return android::renderengine::skia::SkiaGLRenderEngine::create(args);
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},
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args.renderEngineType);
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}
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case RenderEngineType::GLES:
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default:
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ALOGD("RenderEngine with GLES Backend");
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return renderengine::gl::GLESRenderEngine::create(args);
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}
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}
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RenderEngine::~RenderEngine() = default;
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void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
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LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
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"input buffer not gpu readable");
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}
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void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
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LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
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"output buffer not gpu writeable");
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}
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std::future<RenderEngineResult> RenderEngine::drawLayers(
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const DisplaySettings& display, const std::vector<LayerSettings>& layers,
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const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
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base::unique_fd&& bufferFence) {
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const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
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std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
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drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache,
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std::move(bufferFence));
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return resultFuture;
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}
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} // namespace renderengine
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} // namespace android
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