47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/*
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* Copyright (C) 2013-2017 Intel Corporation
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* Copyright (c) 2017, Fuzhou Rockchip Electronics Co., Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _CAMERA3_GFX_FORMAT_H_
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#define _CAMERA3_GFX_FORMAT_H_
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#include <system/window.h>
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#include "Camera3V4l2Format.h"
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NAMESPACE_DECLARATION {
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/* ********************************************************************
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* Common GFX data structures and methods
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*/
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/**
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* Calculates the frame bytes-per-line following the limitations imposed by display subsystem
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* This is used to model the HACK in a atomsisp that forces allocation
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* to be aligned to the bpl that SGX, GEN or other gfx requires.
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*
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* \param format [in] V4L2 pixel format of the image
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* \param width [in] width in pixels
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*
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* \return bpl following the Display subsystem requirement
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**/
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int widthToStride(int fourcc, int width);
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int v4L2Fmt2GFXFmt(int v4l2Fmt);
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} NAMESPACE_DECLARATION_END
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#endif // _CAMERA3_GFX_FORMAT_H_
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