44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SHADER_SIMPLE_TEX_H
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#define SHADER_SIMPLE_TEX_H
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const char vtxShader_simpleTexture[] = ""
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"#version 300 es \n"
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"layout(location = 0) in vec4 pos; \n"
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"layout(location = 1) in vec2 tex; \n"
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"uniform mat4 cameraMat; \n"
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"out vec2 uv; \n"
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"void main() \n"
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"{ \n"
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" gl_Position = cameraMat * pos; \n"
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" uv = tex; \n"
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"} \n";
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const char pixShader_simpleTexture[] =
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"#version 300 es \n"
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"precision mediump float; \n"
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"uniform sampler2D tex; \n"
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"in vec2 uv; \n"
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"out vec4 color; \n"
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"void main() \n"
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"{ \n"
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" vec4 texel = texture(tex, uv); \n"
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" color = texel; \n"
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"} \n";
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#endif // SHADER_SIMPLE_TEX_H
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