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UI components |
An app playing media requires user interface components for displaying media and controlling playback. The ExoPlayer library includes a UI module that contains a number of UI components. To depend on the UI module add a dependency as shown below.
implementation 'com.google.android.exoplayer:exoplayer-ui:2.X.X'
{: .language-gradle}
The most important component is StyledPlayerView
, a view for media
playbacks. It displays video, subtitles and album art during playback, as
well as playback controls.
StyledPlayerView
has a setPlayer
method for attaching and detaching (by
passing null
) player instances.
StyledPlayerView
StyledPlayerView
can be used for both video and audio playbacks. It renders
video and subtitles in the case of video playback, and can display artwork
included as metadata in audio files. You can include it in your layout files
like any other UI component. For example, a StyledPlayerView
can be included
with the following XML:
<com.google.android.exoplayer2.ui.StyledPlayerView
android:id="@+id/player_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:show_buffering="when_playing"
app:show_shuffle_button="true"/>
{: .language-xml}
The snippet above illustrates that StyledPlayerView
provides several
attributes. These attributes can be used to customize the view's behavior, as
well as its look and feel. Most of these attributes have corresponding setter
methods, which can be used to customize the view at runtime. The
[StyledPlayerView
][] Javadoc lists these attributes and setter methods in
more detail.
Once the view is declared in the layout file, it can be looked up in the
onCreate
method of the activity:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// ...
playerView = findViewById(R.id.player_view);
}
{: .language-java}
When a player has been initialized, it can be attached to the view by calling
setPlayer
:
// Instantiate the player.
player = new ExoPlayer.Builder(context).build();
// Attach player to the view.
playerView.setPlayer(player);
// Set the media item to be played.
player.setMediaItem(mediaItem);
// Prepare the player.
player.prepare();
{: .language-java}
Choosing a surface type
The surface_type
attribute of StyledPlayerView
lets you set the type of
surface used for video playback. Besides the values spherical_gl_surface_view
(which is a special value for spherical video playback) and
video_decoder_gl_surface_view
(which is for video rendering using extension
renderers), the allowed values are surface_view
, texture_view
and none
. If
the view is for audio playback only, none
should be used to avoid having to
create a surface, since doing so can be expensive.
If the view is for regular video playback then surface_view
or texture_view
should be used. SurfaceView
has a number of benefits over TextureView
for
video playback:
- Significantly lower power consumption on many devices.
- More accurate frame timing, resulting in smoother video playback.
- Support for secure output when playing DRM protected content.
- The ability to render video content at the full resolution of the display on Android TV devices that upscale the UI layer.
SurfaceView
should therefore be preferred over TextureView
where possible.
TextureView
should be used only if SurfaceView
does not meet your needs. One
example is where smooth animations or scrolling of the video surface is required
prior to Android N, as described below. For this case, it's preferable to use
TextureView
only when [SDK_INT
][] is less than 24 (Android N) and
SurfaceView
otherwise.
SurfaceView
rendering wasn't properly synchronized with view animations until
Android N. On earlier releases this could result in unwanted effects when a
SurfaceView
was placed into scrolling container, or when it was subjected to
animation. Such effects included the view's contents appearing to lag slightly
behind where it should be displayed, and the view turning black when subjected
to animation. To achieve smooth animation or scrolling of video prior to Android
N, it's therefore necessary to use TextureView
rather than SurfaceView
.
{:.info}
Some Android TV devices run their UI layer at a resolution that's lower than the
full resolution of the display, upscaling it for presentation to the user. For
example, the UI layer may be run at 1080p on an Android TV that has a 4K
display. On such devices, SurfaceView
must be used to render content at the
full resolution of the display. The full resolution of the display (in its
current display mode) can be queried using [Util.getCurrentDisplayModeSize
][].
The UI layer resolution can be queried using Android's [Display.getSize
] API.
{:.info}
Overriding drawables
We don't guarantee that the customizations described in the following section will continue to work in future versions of the library. The resource IDs may change name, or some may be deleted entirely. This is indicated by the [resource IDs being marked 'private'][]. {:.info}
StyledPlayerView
uses StyledPlayerControlView
to display the playback
controls and progress bar. The drawables used by StyledPlayerControlView
can
be overridden by drawables with the same names defined in your application. See
the [StyledPlayerControlView
][] Javadoc for a list of control drawables that
can be overridden.
Further customization
Where customization beyond that described above is required, we expect that app developers will implement their own UI components rather than use those provided by ExoPlayer's UI module.
[StyledPlayerView
]: {{ site.exo_sdk }}/ui/StyledPlayerView.html
[StyledPlayerControlView
]: {{ site.exo_sdk }}/ui/StyledPlayerControlView.html
[resource IDs being marked 'private']: https://developer.android.com/studio/projects/android-library#PrivateResources
[SDK_INT
]: {{ site.android_sdk }}/android/os/Build.VERSION.html#SDK_INT
[Util.getCurrentDisplayModeSize
]: {{ site.exo_sdk }}/util/Util.html#getCurrentDisplayModeSize(android.content.Context)
[Display.getSize
]: {{ site.android_sdk }}/android/view/Display.html#getSize(android.graphics.Point)