24 lines
656 B
GLSL
24 lines
656 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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bool check_array_is_int_2_bi(int x[2]) {
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return true;
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}
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bool check_array_is_float_3_bf(float x[3]) {
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return true;
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}
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bool test_param_bff(float a[3], float b[3]) {
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return true && check_array_is_float_3_bf(b);
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}
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vec4 main() {
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float f[3];
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float g[3];
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int _3_b[2];
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int _4_c[2];
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int _5_d[2];
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int _6_e[2];
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int _7_f[2];
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return ((((check_array_is_int_2_bi(_3_b) && check_array_is_int_2_bi(_4_c)) && check_array_is_int_2_bi(_5_d)) && check_array_is_int_2_bi(_6_e)) && check_array_is_int_2_bi(_7_f)) && test_param_bff(f, g) ? colorGreen : colorRed;
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}
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