21 lines
458 B
GLSL
21 lines
458 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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bool test_eq_half_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_matrix_float_b() {
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bool ok = true;
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return ok;
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}
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bool test_matrix_op_matrix_half_b() {
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bool ok = true;
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return ok;
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}
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vec4 main() {
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bool _0_ok = true;
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return ((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
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}
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