24 lines
601 B
GLSL
24 lines
601 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool test_ivec_b() {
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int one = 1;
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const int two = 2;
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bool ok = true;
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ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2);
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return ok;
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}
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bool test_mat_b() {
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bool ok = true;
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return ok;
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}
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vec4 main() {
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const float _0_one = 1.0;
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float _1_two = 2.0;
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bool _4_ok = true;
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_4_ok = _4_ok && -vec4(_1_two) == vec4(-_1_two, vec3(-_1_two));
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_4_ok = _4_ok && vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two);
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return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed;
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}
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