23 lines
379 B
GLSL
23 lines
379 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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struct S {
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float i;
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float j;
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};
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vec4 main() {
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vec4 x = vec4(3.0, 2.0, 1.0, 0.0);
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x.xyz = x.zyx;
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S s;
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s.i = 2.0;
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s.j = 2.0;
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s.i = s.j;
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s.j = s.i;
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float a[2];
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a[0] = 1.0;
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a[1] = 0.0;
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a[1] = a[0];
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return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
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}
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