17 lines
417 B
GLSL
17 lines
417 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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int i2[2] = int[2](1, 2);
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int s2[2] = int[2](1, 2);
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float f2[2] = float[2](1.0, 2.0);
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float h2[2] = float[2](1.0, 2.0);
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i2 = s2;
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s2 = i2;
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f2 = h2;
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h2 = f2;
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const float cf2[2] = float[2](1.0, 2.0);
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return ((i2 == s2 && f2 == h2) && i2 == int[2](1, 2)) && h2 == cf2 ? colorGreen : colorRed;
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}
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