18 lines
561 B
Metal
18 lines
561 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
half4 sk_FragColor [[color(0)]];
|
|
};
|
|
struct sksl_synthetic_uniforms {
|
|
float2 u_skRTFlip;
|
|
};
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
_out.sk_FragColor = half4(half((_anonInterface0.u_skRTFlip.y < 0 ? _frontFacing : !_frontFacing) ? 1 : -1));
|
|
return _out;
|
|
}
|