23 lines
488 B
GLSL
23 lines
488 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform vec4 colorWhite;
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uniform vec4 colorBlack;
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void setToColorBlack_vh4(out vec4 x) {
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x = colorBlack;
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}
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vec4 main() {
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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(b = colorRed, c = colorGreen);
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a = (setToColorBlack_vh4(d), colorWhite);
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a *= a;
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b *= b;
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c *= c;
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d *= d;
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return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
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}
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