9 lines
304 B
GLSL
9 lines
304 B
GLSL
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out vec4 sk_FragColor;
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uniform mat4 colorXform;
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layout (binding = 0) uniform sampler2D s;
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void main() {
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vec4 tmpColor;
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sk_FragColor = (tmpColor = texture(s, vec2(1.0)), colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
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}
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