21 lines
551 B
Metal
21 lines
551 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Uniforms {
|
|
half4 colorGreen;
|
|
half4 colorRed;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
half4 sk_FragColor [[color(0)]];
|
|
};
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
float x = 0.5;
|
|
float y = x * 2.0;
|
|
_out.sk_FragColor = y == 1.0 ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|