33 lines
630 B
GLSL
33 lines
630 B
GLSL
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out vec4 sk_FragColor;
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vec4 main() {
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vec4 result = vec4(0.0);
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{
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float a = 0.0;
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float b = 0.0;
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for (; a < 10.0 && b < 10.0; (++a, ++b)) {
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result.x += a;
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result.y += b;
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}
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}
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{
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int c = 0;
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for (; c < 10; ++c) {
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result.z += 1.0;
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}
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}
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{
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float d[2] = float[2](0.0, 10.0);
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float e[4] = float[4](1.0, 2.0, 3.0, 4.0);
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float f = 9.0;
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for (; d[0] < d[1]; ++d[0]) {
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result.w = e[0] * f;
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}
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}
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{
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for (; ; ) break;
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}
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for (; ; ) break;
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return result;
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}
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