17 lines
406 B
GLSL
17 lines
406 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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vec4 main() {
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float _0_x = 1.0;
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_0_x = length(_0_x);
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_0_x = distance(_0_x, 2.0);
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_0_x = dot(_0_x, 2.0);
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_0_x = normalize(_0_x);
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vec2 _1_x = vec2(1.0, 2.0);
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_1_x = vec2(length(_1_x));
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_1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
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_1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
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_1_x = normalize(_1_x);
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return colorGreen;
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}
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