24 lines
521 B
GLSL
24 lines
521 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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void outParameterWrite_vh4(out vec4 x) {
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x = colorGreen;
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}
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void outParameterWriteIndirect_vh4(out vec4 c) {
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outParameterWrite_vh4(c);
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}
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void inoutParameterWrite_vh4(inout vec4 x) {
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x *= x;
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}
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void inoutParameterWriteIndirect_vh4(inout vec4 x) {
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inoutParameterWrite_vh4(x);
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}
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vec4 main() {
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vec4 c;
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outParameterWrite_vh4(c);
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outParameterWriteIndirect_vh4(c);
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inoutParameterWrite_vh4(c);
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inoutParameterWriteIndirect_vh4(c);
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return c;
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}
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