71 lines
2.3 KiB
Metal
71 lines
2.3 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x);
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void _skOutParamHelper0_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) {
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half4 _var0;
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outParameterWrite_vh4(_uniforms, _var0);
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c = _var0;
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}
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void inoutParameterWrite_vh4(thread half4& x);
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void _skOutParamHelper1_inoutParameterWrite_vh4(thread half4& x) {
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half4 _var0 = x;
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inoutParameterWrite_vh4(_var0);
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x = _var0;
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}
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void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x);
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void _skOutParamHelper2_outParameterWrite_vh4(Uniforms _uniforms, thread half4& c) {
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half4 _var0;
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outParameterWrite_vh4(_uniforms, _var0);
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c = _var0;
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}
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void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c);
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void _skOutParamHelper3_outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) {
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half4 _var0;
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outParameterWriteIndirect_vh4(_uniforms, _var0);
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c = _var0;
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}
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void inoutParameterWrite_vh4(thread half4& x);
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void _skOutParamHelper4_inoutParameterWrite_vh4(thread half4& c) {
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half4 _var0 = c;
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inoutParameterWrite_vh4(_var0);
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c = _var0;
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}
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void inoutParameterWriteIndirect_vh4(thread half4& x);
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void _skOutParamHelper5_inoutParameterWriteIndirect_vh4(thread half4& c) {
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half4 _var0 = c;
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inoutParameterWriteIndirect_vh4(_var0);
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c = _var0;
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}
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void outParameterWrite_vh4(Uniforms _uniforms, thread half4& x) {
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x = _uniforms.colorGreen;
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}
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void outParameterWriteIndirect_vh4(Uniforms _uniforms, thread half4& c) {
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_skOutParamHelper0_outParameterWrite_vh4(_uniforms, c);
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}
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void inoutParameterWrite_vh4(thread half4& x) {
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x *= x;
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}
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void inoutParameterWriteIndirect_vh4(thread half4& x) {
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_skOutParamHelper1_inoutParameterWrite_vh4(x);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 c;
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_skOutParamHelper2_outParameterWrite_vh4(_uniforms, c);
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_skOutParamHelper3_outParameterWriteIndirect_vh4(_uniforms, c);
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_skOutParamHelper4_inoutParameterWrite_vh4(c);
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_skOutParamHelper5_inoutParameterWriteIndirect_vh4(c);
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_out.sk_FragColor = c;
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return _out;
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}
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