29 lines
1.0 KiB
Metal
29 lines
1.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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half2x2 testMatrix2x2;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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half4 half4_from_half2x2(half2x2 x) {
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return half4(x[0].xy, x[1].xy);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool ok = true;
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ok = ok && all(half4_from_half2x2(_uniforms.testMatrix2x2) == half4(1.0h, 2.0h, 3.0h, 4.0h));
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ok = ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) == float4(1.0, 2.0, 3.0, 4.0));
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ok = ok && all(int4(half4_from_half2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4));
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ok = ok && all(bool4(half4_from_half2x2(_uniforms.testMatrix2x2)) == bool4(true, true, true, true));
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_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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