18 lines
451 B
GLSL
18 lines
451 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec2 tricky_h2hhh2h(float x, float y, inout vec2 color, float z) {
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color = color.yx;
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return vec2(x + y, z);
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}
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void func_vh4(inout vec4 color) {
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vec2 t = tricky_h2hhh2h(1.0, 2.0, color.xz, 5.0);
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color.yw = t;
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}
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vec4 main() {
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vec4 result = vec4(0.0, 1.0, 2.0, 3.0);
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func_vh4(result);
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return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed;
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}
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