39 lines
1.2 KiB
Metal
39 lines
1.2 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float f = float(_uniforms.colorGreen.y);
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int i = int(_uniforms.colorGreen.y);
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uint u = uint(_uniforms.colorGreen.y);
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bool b = bool(_uniforms.colorGreen.y);
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float f1 = f;
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float f2 = float(i);
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float f3 = float(u);
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float f4 = float(b);
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int i1 = int(f);
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int i2 = i;
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int i3 = int(u);
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int i4 = int(b);
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uint u1 = uint(f);
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uint u2 = uint(i);
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uint u3 = u;
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uint u4 = uint(b);
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bool b1 = bool(f);
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bool b2 = bool(i);
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bool b3 = bool(u);
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bool b4 = b;
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_out.sk_FragColor = ((((((((((((((half(f1) + half(f2)) + half(f3)) + half(f4)) + half(i1)) + half(i2)) + half(i3)) + half(i4)) + half(u1)) + half(u2)) + half(u3)) + half(u4)) + half(b1)) + half(b2)) + half(b3)) + half(b4) == 16.0h ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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