52 lines
1.2 KiB
GLSL
52 lines
1.2 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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struct S {
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float x;
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int y;
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};
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struct Nested {
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S a;
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S b;
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};
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struct Compound {
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vec4 f4;
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ivec3 i3;
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};
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S returns_a_struct_S() {
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S s;
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s.x = 1.0;
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s.y = 2;
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return s;
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}
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S constructs_a_struct_S() {
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return S(2.0, 3);
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}
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float accepts_a_struct_fS(S s) {
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return s.x + float(s.y);
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}
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void modifies_a_struct_vS(inout S s) {
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s.x++;
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s.y++;
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}
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vec4 main() {
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S s = returns_a_struct_S();
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float x = accepts_a_struct_fS(s);
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modifies_a_struct_vS(s);
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S expected = constructs_a_struct_S();
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Nested n1;
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Nested n2;
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Nested n3;
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n1.a = returns_a_struct_S();
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n1.b = n1.a;
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n2 = n1;
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n3 = n2;
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modifies_a_struct_vS(n3.b);
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Compound c1 = Compound(vec4(1.0, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
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Compound c2 = Compound(vec4(colorGreen.y, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
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Compound c3 = Compound(vec4(colorGreen.x, 2.0, 3.0, 4.0), ivec3(5, 6, 7));
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bool valid = (((((((((x == 3.0 && s.x == 2.0) && s.y == 3) && s == expected) && s == S(2.0, 3)) && s != returns_a_struct_S()) && n1 == n2) && n1 != n3) && n3 == Nested(S(1.0, 2), S(2.0, 3))) && c1 == c2) && c2 != c3;
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return valid ? colorGreen : colorRed;
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}
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