35 lines
662 B
GLSL
35 lines
662 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
bool switch_fallthrough_twice_bi(int value) {
|
|
bool ok = false;
|
|
switch (value) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
ok = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return ok;
|
|
}
|
|
vec4 main() {
|
|
int x = int(colorGreen.y);
|
|
bool _0_ok = false;
|
|
switch (x) {
|
|
case 2:
|
|
break;
|
|
case 1:
|
|
case 0:
|
|
_0_ok = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed;
|
|
}
|