46 lines
1.4 KiB
Metal
46 lines
1.4 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 testInputs;
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 v = _uniforms.testInputs;
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v = half4(v.x, 1.0h, 1.0h, 1.0h);
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v = half4(v.xy, 1.0h, 1.0h);
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v = half4(v.x, 1.0h, 1.0h, 1.0h);
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v = half4(0.0h, v.y, 1.0h, 1.0h);
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v = half4(v.xyz, 1.0h);
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v = half4(v.xy, 1.0h, 1.0h);
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v = half4(v.x, 0.0h, v.z, 1.0h);
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v = half4(v.x, 1.0h, 0.0h, 1.0h);
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v = half4(1.0h, v.yz, 1.0h);
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v = half4(0.0h, v.y, 1.0h, 1.0h);
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v = half4(1.0h, 1.0h, v.z, 1.0h);
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v = half4(v.xyz, 1.0h);
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v = half4(v.xy, 0.0h, v.w);
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v = half4(v.xy, 1.0h, 0.0h);
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v = half4(v.x, 1.0h, v.zw);
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v = half4(v.x, 0.0h, v.z, 1.0h);
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v = half4(v.x, 1.0h, 1.0h, v.w);
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v = half4(v.x, 1.0h, 0.0h, 1.0h);
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v = half4(1.0h, v.yzw);
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v = half4(0.0h, v.yz, 1.0h);
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v = half4(0.0h, v.y, 1.0h, v.w);
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v = half4(1.0h, v.y, 1.0h, 1.0h);
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v = half4(0.0h, 0.0h, v.zw);
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v = half4(0.0h, 0.0h, v.z, 1.0h);
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v = half4(0.0h, 1.0h, 1.0h, v.w);
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_out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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