android13/external/skia/tests/sksl/shared/SwizzleScalarInt.glsl

12 lines
233 B
GLSL

out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
int i = int(unknownInput);
ivec4 i4 = ivec4(i);
i4 = ivec4(ivec2(i), 0, 1);
i4 = ivec4(0, i, 1, 0);
i4 = ivec4(0, i, 0, i);
return vec4(i4);
}