android13/external/skia/tests/sksl/shared/TernaryAsLValueEntirelyFold...

10 lines
125 B
GLSL

out vec4 sk_FragColor;
vec4 main() {
float r;
float g;
r = 0.0;
g = 1.0;
return vec4(r, g, 0.0, 1.0);
}