12 lines
351 B
GLSL
12 lines
351 B
GLSL
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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler1D one;
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layout (binding = 1) uniform sampler2D two;
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void main() {
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vec4 a = texture(one, 0.0, -0.5);
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vec4 b = texture(two, vec2(0.0), -0.5);
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vec4 c = textureProj(one, vec2(0.0), -0.5);
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vec4 d = textureProj(two, vec3(0.0), -0.5);
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sk_FragColor = vec4(a.x, b.x, c.x, d.x);
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}
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