android13/external/skia/tests/sksl/shared/UniformBuffers.glsl

12 lines
263 B
GLSL

out vec4 sk_FragColor;
layout (binding = 0) uniform testBlock {
layout (offset = 0) float x;
layout (offset = 4) int w;
layout (offset = 16) float[2] y;
layout (offset = 48) mat3 z;
};
void main() {
sk_FragColor = vec4(x, y[0], y[1], 0.0);
}