31 lines
676 B
GLSL
31 lines
676 B
GLSL
#version 400
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out vec4 sk_FragColor;
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void main() {
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int i = 0;
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bool _tmpLoopSeenOnce0 = false;
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while (true) {
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if (_tmpLoopSeenOnce0) {
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if (!(i < 10)) {
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break;
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}
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}
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_tmpLoopSeenOnce0 = true;
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{
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++i;
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bool _tmpLoopSeenOnce1 = false;
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while (true) {
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if (_tmpLoopSeenOnce1) {
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if (!true) {
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break;
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}
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}
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_tmpLoopSeenOnce1 = true;
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{
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i++;
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}
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}
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}
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}
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sk_FragColor = vec4(float(i));
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}
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