115 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
#
 | 
						|
# Copyright (C) 2007 The Android Open Source Project
 | 
						|
#
 | 
						|
# Licensed under the Apache License, Version 2.0 (the "License");
 | 
						|
# you may not use this file except in compliance with the License.
 | 
						|
# You may obtain a copy of the License at
 | 
						|
#
 | 
						|
#      http://www.apache.org/licenses/LICENSE-2.0
 | 
						|
#
 | 
						|
# Unless required by applicable law or agreed to in writing, software
 | 
						|
# distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
# See the License for the specific language governing permissions and
 | 
						|
# limitations under the License.
 | 
						|
#
 | 
						|
 | 
						|
######################################################################
 | 
						|
# This is a do-nothing template file.  To use it, copy it to a file
 | 
						|
# named "buildspec.mk" in the root directory, and uncomment or change
 | 
						|
# the variables necessary for your desired configuration.  The file
 | 
						|
# "buildspec.mk" should never be checked in to source control.
 | 
						|
######################################################################
 | 
						|
 | 
						|
# Choose a product to build for.  Look in the products directory for ones
 | 
						|
# that work.
 | 
						|
ifndef TARGET_PRODUCT
 | 
						|
#TARGET_PRODUCT:=generic
 | 
						|
endif
 | 
						|
 | 
						|
# Choose a variant to build.  If you don't pick one, the default is eng.
 | 
						|
# User is what we ship.  Userdebug is that, with a few flags turned on
 | 
						|
# for debugging.  Eng has lots of extra tools for development.
 | 
						|
ifndef TARGET_BUILD_VARIANT
 | 
						|
#TARGET_BUILD_VARIANT:=user
 | 
						|
#TARGET_BUILD_VARIANT:=userdebug
 | 
						|
#TARGET_BUILD_VARIANT:=eng
 | 
						|
endif
 | 
						|
 | 
						|
# Choose a targeted release.  If you don't pick one, the default is the
 | 
						|
# soonest future release.
 | 
						|
ifndef TARGET_PLATFORM_RELEASE
 | 
						|
#TARGET_PLATFORM_RELEASE:=OPR1
 | 
						|
endif
 | 
						|
 | 
						|
# Choose additional targets to always install, even when building
 | 
						|
# minimal targets like "make droid".  This takes simple target names
 | 
						|
# like "Browser" or "MyApp", the names used by LOCAL_MODULE or
 | 
						|
# LOCAL_PACKAGE_NAME.  Modules listed here will always be installed in
 | 
						|
# /system, even if they'd usually go in /data.
 | 
						|
ifndef CUSTOM_MODULES
 | 
						|
#CUSTOM_MODULES:=
 | 
						|
endif
 | 
						|
 | 
						|
# Set this to debug or release if you care.  Otherwise, it defaults to release.
 | 
						|
ifndef TARGET_BUILD_TYPE
 | 
						|
#TARGET_BUILD_TYPE:=release
 | 
						|
endif
 | 
						|
 | 
						|
# Uncomment this if you want the host tools built in debug mode.  Otherwise
 | 
						|
# it defaults to release.
 | 
						|
ifndef HOST_BUILD_TYPE
 | 
						|
#HOST_BUILD_TYPE:=debug
 | 
						|
endif
 | 
						|
 | 
						|
# Turn on debugging for selected modules.  If DEBUG_MODULE_<module-name> is set
 | 
						|
# to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS
 | 
						|
# will be added to LOCAL_CFLAGS when building the module.
 | 
						|
#DEBUG_MODULE_ModuleName:=true
 | 
						|
 | 
						|
# Specify the extra CFLAGS to use when building a module whose
 | 
						|
# DEBUG_MODULE_ variable is set.  Host and device flags are handled
 | 
						|
# separately.
 | 
						|
#HOST_CUSTOM_DEBUG_CFLAGS:=
 | 
						|
#TARGET_CUSTOM_DEBUG_CFLAGS:=
 | 
						|
 | 
						|
# Choose additional locales, like "en_US" or "it_IT", to add to any
 | 
						|
# built product.  Any locales that appear in CUSTOM_LOCALES but not in
 | 
						|
# the locale list for the selected product will be added to the end
 | 
						|
# of PRODUCT_LOCALES.
 | 
						|
ifndef CUSTOM_LOCALES
 | 
						|
#CUSTOM_LOCALES:=
 | 
						|
endif
 | 
						|
 | 
						|
# If you have a special place to put your ouput files, set this, otherwise
 | 
						|
# it goes to <build-root>/out
 | 
						|
#OUT_DIR:=/tmp/stuff
 | 
						|
 | 
						|
# If you want to always set certain system properties, add them to this list.
 | 
						|
# E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value"
 | 
						|
# This mechanism does not currently support values containing spaces.
 | 
						|
#ADDITIONAL_BUILD_PROPERTIES +=
 | 
						|
 | 
						|
# If you want to reduce the system.img size by several meg, and are willing to
 | 
						|
# lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true
 | 
						|
ifndef NO_FALLBACK_FONT
 | 
						|
#NO_FALLBACK_FONT:=true
 | 
						|
endif
 | 
						|
 | 
						|
# OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES.
 | 
						|
#
 | 
						|
# To only build ART, use "runtime_libart_default"
 | 
						|
# To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart"
 | 
						|
# To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm"
 | 
						|
ifndef OVERRIDE_RUNTIMES
 | 
						|
#OVERRIDE_RUNTIMES:=runtime_libart_default
 | 
						|
#OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart
 | 
						|
#OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm
 | 
						|
endif
 | 
						|
 | 
						|
# when the build system changes such that this file must be updated, this
 | 
						|
# variable will be changed.  After you have modified this file with the new
 | 
						|
# changes (see buildspec.mk.default), update this to the new value from
 | 
						|
# buildspec.mk.default.
 | 
						|
BUILD_ENV_SEQUENCE_NUMBER := 13
 |