617 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			617 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C
		
	
	
	
//
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// Copyright 2017 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// gl2ext_angle.h: ANGLE modifications to the gl2ext.h header file.
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//   Currently we don't include this file directly, we patch gl2ext.h
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//   to include it implicitly so it is visible throughout our code.
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#ifndef INCLUDE_GLES2_GL2EXT_ANGLE_H_
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#define INCLUDE_GLES2_GL2EXT_ANGLE_H_
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// clang-format off
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#ifndef GL_ANGLE_client_arrays
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#define GL_ANGLE_client_arrays 1
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#define GL_CLIENT_ARRAYS_ANGLE 0x93AA
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#endif /* GL_ANGLE_client_arrays */
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#ifndef GL_ANGLE_request_extension
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#define GL_ANGLE_request_extension 1
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#define GL_REQUESTABLE_EXTENSIONS_ANGLE   0x93A8
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#define GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE 0x93A9
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typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONANGLEPROC) (const GLchar *name);
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typedef void (GL_APIENTRYP PFNGLDISABLEEXTENSIONANGLEPROC) (const GLchar *name);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glRequestExtensionANGLE (const GLchar *name);
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#endif
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#endif /* GL_ANGLE_webgl_compatibility */
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#ifndef GL_ANGLE_robust_resource_initialization
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#define GL_ANGLE_robust_resource_initialization 1
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#define GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x93AB
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#define GL_RESOURCE_INITIALIZED_ANGLE 0x969F
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#endif /* GL_ANGLE_robust_resource_initialization */
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#ifndef GL_ANGLE_provoking_vertex
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#define GL_ANGLE_provoking_vertex 1
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#define GL_FIRST_VERTEX_CONVENTION                   0x8E4D
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#define GL_LAST_VERTEX_CONVENTION                    0x8E4E
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#define GL_PROVOKING_VERTEX                          0x8E4F
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typedef void (GL_APIENTRYP PFNGLPROVOKINGVERTEXANGLEPROC) (GLenum);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glProvokingVertexANGLE(GLenum mode);
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#endif
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#endif /* GL_ANGLE_provoking_vertex */
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#ifndef GL_CHROMIUM_framebuffer_mixed_samples
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#define GL_CHROMIUM_frambuffer_mixed_samples 1
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#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
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typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
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#endif
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#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
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#ifndef GL_CHROMIUM_bind_generates_resource
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#define GL_CHROMIUM_bind_generates_resource 1
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#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
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#endif /* GL_CHROMIUM_bind_generates_resource */
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#ifndef GL_ANGLE_memory_size
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#define GL_ANGLE_memory_size
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#define GL_MEMORY_SIZE_ANGLE 0x93AD
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#endif /* GL_ANGLE_memory_size */
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// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
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// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
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#ifndef GL_EXT_direct_state_access
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#define GL_EXT_direct_state_access 1
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typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
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typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
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GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
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#endif
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#endif /* GL_EXT_direct_state_access */
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#ifndef GL_CHROMIUM_copy_texture
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#define GL_CHROMIUM_copy_texture 1
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typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
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                                                        GLint sourceLevel,
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                                                        GLenum destTarget,
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                                                        GLuint destId,
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                                                        GLint destLevel,
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                                                        GLint internalFormat,
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                                                        GLenum destType,
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                                                        GLboolean unpackFlipY,
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                                                        GLboolean unpackPremultiplyAlpha,
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                                                        GLboolean unpackUnmultiplyAlpha);
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typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
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                                                           GLint sourceLevel,
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                                                           GLenum destTarget,
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                                                           GLuint destId,
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                                                           GLint destLevel,
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                                                           GLint xoffset,
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                                                           GLint yoffset,
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                                                           GLint x,
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                                                           GLint y,
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                                                           GLsizei width,
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                                                           GLsizei height,
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                                                           GLboolean unpackFlipY,
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                                                           GLboolean unpackPremultiplyAlpha,
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                                                           GLboolean unpackUnmultiplyAlpha);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
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                                                  GLint sourceLevel,
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                                                  GLenum destTarget,
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                                                  GLuint destId,
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                                                  GLint destLevel,
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                                                  GLint internalFormat,
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                                                  GLenum destType,
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                                                  GLboolean unpackFlipY,
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                                                  GLboolean unpackPremultiplyAlpha,
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                                                  GLboolean unpackUnmultiplyAlpha);
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GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
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                                                     GLint sourceLevel,
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                                                     GLenum destTarget,
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                                                     GLuint destId,
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                                                     GLint destLevel,
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                                                     GLint xoffset,
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                                                     GLint yoffset,
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                                                     GLint x,
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                                                     GLint y,
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                                                     GLsizei width,
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                                                     GLsizei height,
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                                                     GLboolean unpackFlipY,
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                                                     GLboolean unpackPremultiplyAlpha,
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                                                     GLboolean unpackUnmultiplyAlpha);
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#endif
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#endif /* GL_CHROMIUM_copy_texture */
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#ifndef GL_CHROMIUM_compressed_copy_texture
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#define GL_CHROMIUM_compressed_copy_texture 1
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typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
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#endif
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#endif /* GL_CHROMIUM_compressed_copy_texture */
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#ifndef GL_ANGLE_copy_texture_3d
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#define GL_ANGLE_copy_texture_3d 1
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typedef void(GL_APIENTRYP PFNGLCOPYTEXTURE3DANGLEPROC)(GLuint sourceId,
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                                                        GLint sourceLevel,
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                                                        GLenum destTarget,
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                                                        GLuint destId,
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                                                        GLint destLevel,
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                                                        GLint internalFormat,
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                                                        GLenum destType,
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                                                        GLboolean unpackFlipY,
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                                                        GLboolean unpackPremultiplyAlpha,
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                                                        GLboolean unpackUnmultiplyAlpha);
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typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURE3DANGLEPROC)(GLuint sourceId,
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                                                           GLint sourceLevel,
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                                                           GLenum destTarget,
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                                                           GLuint destId,
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                                                           GLint destLevel,
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                                                           GLint xoffset,
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                                                           GLint yoffset,
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                                                           GLint zoffset,
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                                                           GLint x,
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                                                           GLint y,
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                                                           GLint z,
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                                                           GLsizei width,
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                                                           GLsizei height,
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                                                           GLsizei depth,
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                                                           GLboolean unpackFlipY,
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                                                           GLboolean unpackPremultiplyAlpha,
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                                                           GLboolean unpackUnmultiplyAlpha);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glCopyTexture3DANGLE(GLuint sourceId,
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                                                  GLint sourceLevel,
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                                                  GLenum destTarget,
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                                                  GLuint destId,
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                                                  GLint destLevel,
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                                                  GLint internalFormat,
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                                                  GLenum destType,
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                                                  GLboolean unpackFlipY,
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                                                  GLboolean unpackPremultiplyAlpha,
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                                                  GLboolean unpackUnmultiplyAlpha);
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GL_APICALL void GL_APIENTRY glCopySubTexture3DANGLE(GLuint sourceId,
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                                                     GLint sourceLevel,
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                                                     GLenum destTarget,
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                                                     GLuint destId,
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                                                     GLint destLevel,
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                                                     GLint xoffset,
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                                                     GLint yoffset,
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                                                     GLint zoffset,
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                                                     GLint x,
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                                                     GLint y,
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                                                     GLint z,
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                                                     GLsizei width,
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                                                     GLsizei height,
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                                                     GLsizei depth,
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                                                     GLboolean unpackFlipY,
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                                                     GLboolean unpackPremultiplyAlpha,
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                                                     GLboolean unpackUnmultiplyAlpha);
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#endif
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#endif /* GL_ANGLE_copy_texture_3d */
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#ifndef GL_CHROMIUM_sync_query
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#define GL_CHROMIUM_sync_query 1
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#define GL_COMMANDS_COMPLETED_CHROMIUM    0x84F7
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#endif  /* GL_CHROMIUM_sync_query */
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#ifndef GL_EXT_texture_compression_s3tc_srgb
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#define GL_EXT_texture_compression_s3tc_srgb 1
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT  0x8C4C
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#endif /* GL_EXT_texture_compression_s3tc_srgb */
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#ifndef GL_ANGLE_lossy_etc_decode
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#define GL_ANGLE_lossy_etc_decode 1
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#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE                                  0x9690
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#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE                         0x9691
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#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE                  0x9692
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#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE                        0x9693
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#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE                 0x9694
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#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE                       0x9695
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#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE                      0x9696
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE   0x9697
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE  0x9698
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#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE                  0x9699
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#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE           0x969A
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#endif /* GL_ANGLE_lossy_etc_decode */
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#ifndef GL_ANGLE_robust_client_memory
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#define GL_ANGLE_robust_client_memory 1
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typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
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typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLEPROC) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLEPROC) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
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typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
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typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
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typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
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typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
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typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
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typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
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typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
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typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLEPROC) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLEPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLEPROC) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
 | 
						|
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
 | 
						|
GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels);
 | 
						|
GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
 | 
						|
GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
 | 
						|
GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
 | 
						|
GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
 | 
						|
GL_APICALL void GL_APIENTRY glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
 | 
						|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
 | 
						|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei bufSize, const void *data);
 | 
						|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei bufSize, const void *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
 | 
						|
GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
 | 
						|
GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
 | 
						|
GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
 | 
						|
GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data);
 | 
						|
GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
 | 
						|
GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
 | 
						|
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_robust_client_memory */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_program_cache_control
 | 
						|
#define GL_ANGLE_program_cache_control 1
 | 
						|
#define GL_PROGRAM_CACHE_ENABLED_ANGLE 0x93AC
 | 
						|
#endif  /* GL_ANGLE_program_cache_control */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_texture_rectangle
 | 
						|
#define GL_ANGLE_texture_rectangle 1
 | 
						|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE 0x84F8
 | 
						|
#define GL_TEXTURE_RECTANGLE_ANGLE 0x84F5
 | 
						|
#define GL_TEXTURE_BINDING_RECTANGLE_ANGLE 0x84F6
 | 
						|
#define GL_SAMPLER_2D_RECT_ANGLE 0x8B63
 | 
						|
#endif /* GL_ANGLE_texture_rectangle */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_texture_multisample
 | 
						|
#define GL_ANGLE_texture_multisample 1
 | 
						|
#define GL_SAMPLE_POSITION_ANGLE 0x8E50
 | 
						|
#define GL_SAMPLE_MASK_ANGLE 0x8E51
 | 
						|
#define GL_SAMPLE_MASK_VALUE_ANGLE 0x8E52
 | 
						|
#define GL_TEXTURE_2D_MULTISAMPLE_ANGLE 0x9100
 | 
						|
#define GL_MAX_SAMPLE_MASK_WORDS_ANGLE 0x8E59
 | 
						|
#define GL_MAX_COLOR_TEXTURE_SAMPLES_ANGLE 0x910E
 | 
						|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES_ANGLE 0x910F
 | 
						|
#define GL_MAX_INTEGER_SAMPLES_ANGLE 0x9110
 | 
						|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ANGLE 0x9104
 | 
						|
#define GL_TEXTURE_SAMPLES_ANGLE 0x9106
 | 
						|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS_ANGLE 0x9107
 | 
						|
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
 | 
						|
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
 | 
						|
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
 | 
						|
typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVANGLEPROC)(GLenum pname, GLuint index, GLfloat *val);
 | 
						|
typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIANGLEPROC)(GLuint maskNumber, GLbitfield mask);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetMultisamplefvANGLE(GLenum pname, GLuint index, GLfloat *val);
 | 
						|
GL_APICALL void GL_APIENTRY glSampleMaskiANGLE(GLuint maskNumber, GLbitfield mask);
 | 
						|
#endif
 | 
						|
#endif  // !GL_ANGLE_texture_multisample
 | 
						|
 | 
						|
#ifndef GL_ANGLE_get_tex_level_parameter
 | 
						|
#define GL_ANGLE_get_tex_level_parameter 1
 | 
						|
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
 | 
						|
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVANGLEPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvANGLE(GLenum target, GLint level, GLenum pname, GLfloat *params);
 | 
						|
GL_APICALL void GL_APIENTRY glGetTexLevelParameterivANGLE(GLenum target, GLint level, GLenum pname, GLint *params);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_get_tex_level_parameter */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_multi_draw
 | 
						|
#define GL_ANGLE_multi_draw 1
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawArraysANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, GLsizei drawcount);
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedANGLE (GLenum mode, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount);
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawElementsANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, GLsizei drawcount);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_multi_draw */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_base_vertex_base_instance
 | 
						|
#define GL_ANGLE_base_vertex_base_instance 1
 | 
						|
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
 | 
						|
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
 | 
						|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC) (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceANGLE (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
 | 
						|
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceANGLE (GLenum mode, const GLsizei *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawCount);
 | 
						|
GL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE (GLenum mode, const GLsizei *counts, GLenum type, const GLvoid* const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawCount);
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef GL_CHROMIUM_bind_uniform_location
 | 
						|
#define GL_CHROMIUM_bind_uniform_location 1
 | 
						|
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint program, GLint location, const GLchar *name);
 | 
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name);
 | 
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#endif
 | 
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#endif /* GL_CHROMIUM_bind_uniform_location */
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 | 
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/* GL_CHROMIUM_lose_context */
 | 
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#ifndef GL_CHROMIUM_lose_context
 | 
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#define GL_CHROMIUM_lose_context 1
 | 
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#ifdef GL_GLEXT_PROTOTYPES
 | 
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GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
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#endif
 | 
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typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (GLenum current, GLenum other);
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#endif  /* GL_CHROMIUM_lose_context */
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 | 
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#ifndef GL_ANGLE_texture_external_update
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#define GL_ANGLE_texture_external_update 1
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#define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481
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typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DEXTERNALANGLEPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
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typedef void (GL_APIENTRYP PFNGLINVALIDATETEXTUREANGLEPROC) (GLenum target);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glTexImage2DExternalANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type);
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GL_APICALL void GL_APIENTRY glInvalidateTextureANGLE (GLenum target);
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#endif
 | 
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#endif /* GL_ANGLE_texture_external_update */
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 | 
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#ifndef GL_ANGLE_get_image
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#define GL_ANGLE_get_image
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typedef void (GL_APIENTRYP PFNGLGETTEXIMAGEANGLEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
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typedef void (GL_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC) (GLenum target, GLint level, void *pixels);
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typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERIMAGEANGLEPROC) (GLenum target, GLenum format, GLenum type, void *pixels);
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#ifdef GL_GLEXT_PROTOTYPES
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GL_APICALL void GL_APIENTRY glGetTexImageANGLE (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
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GL_APICALL void GL_APIENTRY glGetCompressedTexImageANGLE (GLenum target, GLint level, void *pixels);
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GL_APICALL void GL_APIENTRY glGetRenderbufferImageANGLE (GLenum target, GLenum format, GLenum type, void *pixels);
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#endif
 | 
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#endif /* GL_ANGLE_get_image */
 | 
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 | 
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#ifndef GL_WEBGL_video_texture
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#define GL_WEBGL_video_texture 1
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#define GL_TEXTURE_VIDEO_IMAGE_WEBGL 0x9248
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#define GL_SAMPLER_VIDEO_IMAGE_WEBGL 0x9249
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#endif /* GL_WEBGL_video_texture */
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 | 
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#ifndef GL_ANGLE_memory_object_flags
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#define GL_ANGLE_memory_object_flags 1
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						|
#define GL_CREATE_SPARSE_BINDING_BIT_ANGLE                    0x00000001
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#define GL_CREATE_SPARSE_RESIDENCY_BIT_ANGLE                  0x00000002
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						|
#define GL_CREATE_SPARSE_ALIASED_BIT_ANGLE                    0x00000004
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						|
#define GL_CREATE_MUTABLE_FORMAT_BIT_ANGLE                    0x00000008
 | 
						|
#define GL_CREATE_CUBE_COMPATIBLE_BIT_ANGLE                   0x00000010
 | 
						|
#define GL_CREATE_ALIAS_BIT_ANGLE                             0x00000400
 | 
						|
#define GL_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_ANGLE       0x00000040
 | 
						|
#define GL_CREATE_2D_ARRAY_COMPATIBLE_BIT_ANGLE               0x00000020
 | 
						|
#define GL_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_ANGLE       0x00000080
 | 
						|
#define GL_CREATE_EXTENDED_USAGE_BIT_ANGLE                    0x00000100
 | 
						|
#define GL_CREATE_PROTECTED_BIT_ANGLE                         0x00000800
 | 
						|
#define GL_CREATE_DISJOINT_BIT_ANGLE                          0x00000200
 | 
						|
#define GL_CREATE_CORNER_SAMPLED_BIT_ANGLE                    0x00002000
 | 
						|
#define GL_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_ANGLE 0x00001000
 | 
						|
#define GL_CREATE_SUBSAMPLED_BIT_ANGLE                        0x00004000
 | 
						|
#define GL_USAGE_TRANSFER_SRC_BIT_ANGLE                       0x00000001
 | 
						|
#define GL_USAGE_TRANSFER_DST_BIT_ANGLE                       0x00000002
 | 
						|
#define GL_USAGE_SAMPLED_BIT_ANGLE                            0x00000004
 | 
						|
#define GL_USAGE_STORAGE_BIT_ANGLE                            0x00000008
 | 
						|
#define GL_USAGE_COLOR_ATTACHMENT_BIT_ANGLE                   0x00000010
 | 
						|
#define GL_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT_ANGLE           0x00000020
 | 
						|
#define GL_USAGE_TRANSIENT_ATTACHMENT_BIT_ANGLE               0x00000040
 | 
						|
#define GL_USAGE_INPUT_ATTACHMENT_BIT_ANGLE                   0x00000080
 | 
						|
#define GL_USAGE_SHADING_RATE_IMAGE_BIT_ANGLE                 0x00000100
 | 
						|
#define GL_USAGE_FRAGMENT_DENSITY_MAP_BIT_ANGLE               0x00000200
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
GL_APICALL void GL_APIENTRY glTexStorageMemFlags2DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DANGLE (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
GL_APICALL void GL_APIENTRY glTexStorageMemFlags3DMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_memory_object_flags */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_memory_object_fuchsia
 | 
						|
#define GL_ANGLE_memory_object_fuchsia 1
 | 
						|
#define GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE 0x93AE
 | 
						|
typedef void(GL_APIENTRYP PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC)(GLuint memory,
 | 
						|
                                                                  GLuint64 size,
 | 
						|
                                                                  GLenum handleType,
 | 
						|
                                                                  GLuint handle);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glImportMemoryZirconHandleANGLE(GLuint memory,
 | 
						|
                                                            GLuint64 size,
 | 
						|
                                                            GLenum handleType,
 | 
						|
                                                            GLuint handle);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_memory_object_fuchsia */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_semaphore_fuchsia
 | 
						|
#define GL_ANGLE_semaphore_fuchsia 1
 | 
						|
#define GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE 0x93AF
 | 
						|
typedef void(GL_APIENTRYP PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC)(GLuint semaphore,
 | 
						|
                                                                     GLenum handleType,
 | 
						|
                                                                     GLuint handle);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glImportSemaphoreZirconHandleANGLE(GLuint memory,
 | 
						|
                                                               GLenum handleType,
 | 
						|
                                                               GLuint handle);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_semaphore_fuchsia */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_vulkan_image
 | 
						|
#define GL_ANGLE_vulkan_image 1
 | 
						|
typedef void(GL_APIENTRYP PFNGLACQUIRETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
 | 
						|
typedef void(GL_APIENTRYP PFNGLRELEASETEXTURESANGLEPROC)(GLuint numTexture, const GLuint *textures, GLenum *layouts);
 | 
						|
#ifdef GL_GLEXT_PROTOTYPES
 | 
						|
GL_APICALL void GL_APIENTRY glAcquireTexturesANGLE(GLuint numTexture, const GLuint *textures, const GLenum *layouts);
 | 
						|
GL_APICALL void GL_APIENTRY glReleaseTexturesANGLE(GLuint numTexture, const GLuint *textures, GLenum *layouts);
 | 
						|
#endif
 | 
						|
#endif /* GL_ANGLE_vulkan_image */
 | 
						|
 | 
						|
#ifndef GL_CHROMIUM_texture_filtering_hint
 | 
						|
#define GL_CHROMIUM_texture_filtering_hint
 | 
						|
#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
 | 
						|
#endif /* GL_CHROMIUM_texture_filtering_hint */
 | 
						|
 | 
						|
#ifndef GL_NV_robustness_video_memory
 | 
						|
#define GL_NV_robustness_video_memory
 | 
						|
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
 | 
						|
#endif /* GL_NV_robustness_video_memory */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_get_serialized_context_string
 | 
						|
#define GL_ANGLE_get_serialized_context_string
 | 
						|
#define GL_SERIALIZED_CONTEXT_STRING_ANGLE 0x96B0
 | 
						|
#endif /* GL_ANGLE_get_serialized_context_string */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_robust_fragment_shader_output
 | 
						|
#define GL_ANGLE_robust_fragment_shader_output
 | 
						|
#define GL_ROBUST_FRAGMENT_SHADER_OUTPUT_ANGLE 0x96B9
 | 
						|
#endif /* GL_ANGLE_robust_fragment_shader_output */
 | 
						|
 | 
						|
// clang-format on
 | 
						|
 | 
						|
#ifndef GL_ANGLE_yuv_internal_format
 | 
						|
#define GL_ANGLE_yuv_internal_format
 | 
						|
 | 
						|
// YUV formats introduced by GL_ANGLE_yuv_internal_format
 | 
						|
// 8-bit YUV formats
 | 
						|
#define GL_G8_B8R8_2PLANE_420_UNORM_ANGLE 0x96B1
 | 
						|
#define GL_G8_B8_R8_3PLANE_420_UNORM_ANGLE 0x96B2
 | 
						|
 | 
						|
// 10-bit YUV formats
 | 
						|
#define GL_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B3
 | 
						|
#define GL_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B4
 | 
						|
 | 
						|
// 12-bit YUV formats
 | 
						|
#define GL_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_ANGLE 0x96B5
 | 
						|
#define GL_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_ANGLE 0x96B6
 | 
						|
 | 
						|
// 16-bit YUV formats
 | 
						|
#define GL_G16_B16R16_2PLANE_420_UNORM_ANGLE 0x96B7
 | 
						|
#define GL_G16_B16_R16_3PLANE_420_UNORM_ANGLE 0x96B8
 | 
						|
 | 
						|
#endif /* GL_ANGLE_yuv_internal_format */
 | 
						|
 | 
						|
#ifndef GL_ANGLE_rgbx_internal_format
 | 
						|
#define GL_ANGLE_rgbx_internal_format
 | 
						|
 | 
						|
#define GL_RGBX8_ANGLE 0x96BA
 | 
						|
 | 
						|
#endif /* GL_ANGLE_rgbx_internal_format */
 | 
						|
 | 
						|
#endif  // INCLUDE_GLES2_GL2EXT_ANGLE_H_
 |