59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//
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// Copyright 2015 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// VertexAttribute.inc: Inline vertex attribute methods
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//
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namespace gl
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{
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inline VertexAttribCurrentValueData::VertexAttribCurrentValueData()
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: Type(gl::VertexAttribType::Float)
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{
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Values.FloatValues[0] = 0.0f;
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Values.FloatValues[1] = 0.0f;
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Values.FloatValues[2] = 0.0f;
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Values.FloatValues[3] = 1.0f;
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}
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inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4])
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{
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for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
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{
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Values.FloatValues[valueIndex] = floatValues[valueIndex];
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}
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Type = gl::VertexAttribType::Float;
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}
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inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4])
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{
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for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
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{
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Values.IntValues[valueIndex] = intValues[valueIndex];
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}
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Type = gl::VertexAttribType::Int;
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}
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inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4])
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{
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for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
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{
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Values.UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
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}
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Type = gl::VertexAttribType::UnsignedInt;
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}
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inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
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{
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return (a.Type == b.Type && memcmp(&a.Values, &b.Values, sizeof(VertexAttribCurrentValueData::Values)) == 0);
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}
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inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
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{
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return !(a == b);
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}
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} // namespace gl
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