73 lines
1.9 KiB
Plaintext
73 lines
1.9 KiB
Plaintext
#!amber
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# Copyright 2019 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER compute compute_shader GLSL
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#version 430
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layout(set = 0, binding = 0) uniform block0 {
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float data_set0_binding0[3];
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};
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layout(set = 1, binding = 2) uniform block1 {
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float data_set1_binding2[3];
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};
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layout(set = 2, binding = 1) buffer block2 {
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float data_set2_binding1[3];
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};
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layout(set = 2, binding = 3) buffer block3 {
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float data_set2_binding3[3];
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};
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void main() {
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const uint index = gl_WorkGroupID.x;
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data_set2_binding1[index] = 10.0f * data_set0_binding0[index] +
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data_set1_binding2[index];
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data_set2_binding3[index] += data_set1_binding2[index];
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}
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END
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# GLSLang gerates STD140 layout. Need to pad to 16 bytes per item.
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BUFFER buf0 DATA_TYPE float DATA
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1 0 0 0
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2 0 0 0
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3 0 0 0
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END
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# GLSLang gerates STD140 layout. Need to pad to 16 bytes per item.
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BUFFER buf1 DATA_TYPE float DATA
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4 0 0 0
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5 0 0 0
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6 0 0 0
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END
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BUFFER buf2 DATA_TYPE vec3<float> DATA 21.0 22.0 23.0 END
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BUFFER buf3 DATA_TYPE vec3<float> DATA 0.7 0.8 0.9 END
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PIPELINE compute pipeline
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ATTACH compute_shader
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BIND BUFFER buf0 AS uniform DESCRIPTOR_SET 0 BINDING 0
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BIND BUFFER buf1 AS uniform DESCRIPTOR_SET 1 BINDING 2
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BIND BUFFER buf2 AS storage DESCRIPTOR_SET 2 BINDING 1
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BIND BUFFER buf3 AS storage DESCRIPTOR_SET 2 BINDING 3
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END
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RUN pipeline 3 1 1
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EXPECT buf2 IDX 0 EQ 14.0 25.0 36.0
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EXPECT buf3 IDX 0 EQ 4.7 5.8 6.9
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