android13/external/deqp-deps/amber/tests/cases/draw_rectangles_depth_test....

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#!amber
#
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec4 position;
layout(location = 0) out vec4 frag_color;
layout(set = 0, binding = 0) readonly buffer block1 {
vec4 in_color;
float depth;
};
void main() {
gl_Position = vec4(position.xy, depth, 1.0);
frag_color = in_color;
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) in vec4 frag_color;
layout(location = 0) out vec4 final_color;
void main() {
final_color = frag_color;
}
END
SHADER vertex vert_shader_tex GLSL
#version 430
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoords_in;
layout(location = 0) out vec2 texcoords_out;
void main() {
gl_Position = position;
texcoords_out = texcoords_in;
}
END
SHADER fragment frag_shader_tex GLSL
#version 430
layout(location = 0) in vec2 texcoords_in;
layout(location = 0) out vec4 color_out;
uniform layout(set=0, binding=0) sampler2D tex_sampler;
void main() {
float f = texture(tex_sampler, texcoords_in).r;
color_out = vec4(f, f, f, 1);
}
END
BUFFER data_buf1 DATA_TYPE float DATA 1.0 0.0 0.0 1.0 0.3 END
BUFFER data_buf2 DATA_TYPE float DATA 0.0 1.0 0.0 1.0 0.5 END
BUFFER position DATA_TYPE vec2<float> DATA
-1.0 -1.0
1.0 -1.0
1.0 1.0
-1.0 1.0
END
BUFFER texcoords DATA_TYPE vec2<float> DATA
0.0 0.0
1.0 0.0
1.0 1.0
0.0 1.0
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
BUFFER ddump FORMAT B8G8R8A8_UNORM
BUFFER depthstencil FORMAT D32_SFLOAT_S8_UINT
SAMPLER sampler
PIPELINE graphics pipeline1
ATTACH vert_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER depthstencil AS depth_stencil
BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
DEPTH
TEST on
WRITE on
COMPARE_OP less
CLAMP off
BOUNDS min 0.0 max 1.0
BIAS constant 0.0 clamp 0.0 slope 0.0
END
END
DERIVE_PIPELINE pipeline2 FROM pipeline1
BIND BUFFER data_buf2 AS storage DESCRIPTOR_SET 0 BINDING 0
END
PIPELINE graphics depthdump
ATTACH vert_shader_tex
ATTACH frag_shader_tex
BIND BUFFER depthstencil AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0
VERTEX_DATA position LOCATION 0
VERTEX_DATA texcoords LOCATION 1
FRAMEBUFFER_SIZE 256 256
BIND BUFFER ddump AS color LOCATION 0
END
CLEAR_DEPTH pipeline1 1.0
CLEAR_COLOR pipeline1 255 255 255 255
CLEAR pipeline1
RUN pipeline1 DRAW_RECT POS 0 0 SIZE 200 200
RUN pipeline2 DRAW_RECT POS 56 56 SIZE 200 200
RUN depthdump DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
EXPECT framebuffer IDX 0 0 SIZE 1 1 EQ_RGBA 255 0 0 255
EXPECT framebuffer IDX 128 128 SIZE 1 1 EQ_RGBA 255 0 0 255
EXPECT framebuffer IDX 255 255 SIZE 1 1 EQ_RGBA 0 255 0 255
EXPECT depthstencil IDX 0 EQ 0.3
EXPECT ddump IDX 0 0 SIZE 1 1 EQ_RGBA 76 76 76 255 TOLERANCE 5% 5% 5% 0
EXPECT ddump IDX 255 0 SIZE 1 1 EQ_RGBA 255 255 255 255 TOLERANCE 5% 5% 5% 0
EXPECT ddump IDX 0 255 SIZE 1 1 EQ_RGBA 255 255 255 255 TOLERANCE 5% 5% 5% 0
EXPECT ddump IDX 255 255 SIZE 1 1 EQ_RGBA 128 128 128 255 TOLERANCE 5% 5% 5% 0