android13/external/deqp-deps/amber/tests/cases/viewport.amber

60 lines
1.6 KiB
Plaintext

#!amber
#
# Copyright 2021 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER vertex vert_shader GLSL
#version 430
layout(location = 0) in vec4 position;
void main() {
gl_Position = vec4(position.xy, 0.5, 1.0);
}
END
SHADER fragment frag_shader GLSL
#version 430
layout(location = 0) out vec4 final_color;
void main() {
final_color = vec4(0, 1, 0, 1);
}
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline1
ATTACH vert_shader
ATTACH frag_shader
FRAMEBUFFER_SIZE 256 256
VIEWPORT 10.0 10.0 SIZE 100.0 100.0
BIND BUFFER framebuffer AS color LOCATION 0
END
CLEAR_COLOR pipeline1 255 255 255 255
CLEAR pipeline1
RUN pipeline1 DRAW_RECT POS 0 0 SIZE 256 256
# Check within the viewport
EXPECT framebuffer IDX 10 10 SIZE 100 100 EQ_RGBA 0 255 0 255
# Check the borders were untouched
EXPECT framebuffer IDX 0 0 SIZE 10 256 EQ_RGBA 255 255 255 255
EXPECT framebuffer IDX 110 0 SIZE 146 256 EQ_RGBA 255 255 255 255
EXPECT framebuffer IDX 10 0 SIZE 100 10 EQ_RGBA 255 255 255 255
EXPECT framebuffer IDX 10 110 SIZE 100 146 EQ_RGBA 255 255 255 255