62 lines
1.4 KiB
Plaintext
62 lines
1.4 KiB
Plaintext
#!amber
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#
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# Copyright 2021 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vert_shader GLSL
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#version 430
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layout(location = 0) in vec4 position;
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void main() {
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gl_Position = vec4(position.xy, 0.5, 1.0);
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}
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END
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 final_color;
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void main() {
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final_color = vec4(0, 1, 0, 1);
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}
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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BUFFER depth FORMAT D32_SFLOAT
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PIPELINE graphics pipeline1
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ATTACH vert_shader
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ATTACH frag_shader
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DEPTH
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TEST on
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WRITE on
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END
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FRAMEBUFFER_SIZE 256 256
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VIEWPORT 0.0 0.0 SIZE 256.0 256.0 MIN_DEPTH 0.3 MAX_DEPTH 0.9
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BIND BUFFER framebuffer AS color LOCATION 0
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BIND BUFFER depth AS depth_stencil
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END
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CLEAR_DEPTH pipeline1 1.0
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CLEAR_COLOR pipeline1 255 255 255 255
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CLEAR pipeline1
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RUN pipeline1 DRAW_RECT POS 0 0 SIZE 256 256
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EXPECT depth IDX 0 TOLERANCE 1.0e-6 EQ 0.6
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