android13/external/deqp/data/gles2/shaders/invalid_constant_expression...

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case precision_specifier
expect compile_fail
values {}
vertex ""
${VERTEX_DECLARATIONS}
uniform lowp sampler2D s;
void main()
{
mediump vec2 v = mediump vec2(1.0, 1.0);
${VERTEX_OUTPUT}
}
""
fragment ""
void main()
{
gl_FragColor = vec4(1.0);
}
""
end