324 lines
5.5 KiB
Plaintext
324 lines
5.5 KiB
Plaintext
# -------------------------------------------------
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# drawElements Quality Program OpenGL ES 3.2 Module
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# -------------------------------------------------
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#
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# Copyright 2016 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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case duplicate_location
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0;
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layout(location = 0) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = uni0 + uni1;
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${OUTPUT}
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}
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""
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end
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case duplicate_location_unused
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0;
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layout(location = 0) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = 0.0;
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${OUTPUT}
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}
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""
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end
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case duplicate_location_split
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expect compile_or_link_fail
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version 320 es
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values{ output float out0 = 0.0; }
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vertex ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0;
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in highp vec4 dEQP_Position;
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void main()
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{
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gl_Position = dEQP_Position;
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}
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""
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fragment ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni1;
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layout(location = 0) out mediump vec4 dEQP_FragColor;
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void main()
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{
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dEQP_FragColor = vec4(1);
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}
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""
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end
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case array_overlap
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0[8];
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layout(location = 5) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = uni0[0] + uni1;
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${OUTPUT}
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}
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""
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end
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case array_overlap_unused
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0[8];
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layout(location = 5) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = 0.0;
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${OUTPUT}
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}
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""
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end
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case array_overlap_split
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expect compile_or_link_fail
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version 320 es
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values{ output float out0 = 0.0; }
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vertex ""
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#version 320 es
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precision highp float;
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layout(location = 0) uniform float uni0[8];
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in highp vec4 dEQP_Position;
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void main()
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{
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gl_Position = dEQP_Position;
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}
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""
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fragment ""
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#version 320 es
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precision highp float;
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layout(location = 7) uniform float uni1[4];
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layout(location = 0) out mediump vec4 dEQP_FragColor;
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void main()
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{
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dEQP_FragColor = vec4(1);
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}
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""
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end
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case struct_overlap
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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struct S
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{
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vec4 a;
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int b;
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mat4 c;
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};
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layout(location = 0) uniform S uni0;
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layout(location = 2) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = uni0.a.x + uni1;
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${OUTPUT}
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}
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""
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end
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case struct_overlap_unused
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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struct S
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{
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vec4 a;
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int b;
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mat4 c;
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};
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layout(location = 0) uniform S uni0;
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layout(location = 2) uniform float uni1;
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${DECLARATIONS}
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void main()
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{
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out0 = 0.0;
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${OUTPUT}
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}
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""
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end
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case struct_overlap_split
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expect compile_or_link_fail
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version 320 es
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values{ output float out0 = 0.0; }
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vertex ""
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#version 320 es
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precision highp float;
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struct S
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{
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vec4 a;
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int b;
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uint c;
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vec2 d;
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};
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layout(location = 7) uniform S uni0;
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layout(location = 12) uniform float uni2;
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in highp vec4 dEQP_Position;
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void main()
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{
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gl_Position = dEQP_Position;
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}
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""
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fragment ""
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#version 320 es
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precision highp float;
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layout(location = 9) uniform float uni1[4];
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layout(location = 0) out mediump vec4 dEQP_FragColor;
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void main()
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{
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dEQP_FragColor = vec4(1);
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}
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""
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end
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case complex_overlap
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expect compile_or_link_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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struct S // size 2
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{
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vec3 a;
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float b;
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};
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struct T // size 5
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{
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S s[2];
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mat2 a;
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};
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struct U // size 6
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{
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S s;
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float a[4];
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};
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layout(location = 0) uniform S uni0; // good
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layout(location = 1) uniform T uni1; // bad
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layout(location = 6) uniform T uni2; // good
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layout(location = 11) uniform U uni3[3]; // good
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layout(location = 20) uniform S uni4; // bad
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layout(location = 28) uniform int uni5; // bad
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${DECLARATIONS}
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void main()
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{
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out0 = 0.0;
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${OUTPUT}
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}
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""
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end
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case atomic
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# \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out
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expect compile_fail
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version 320 es
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values { output float out0 = 0.0; }
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both ""
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#version 320 es
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precision highp float;
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layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;
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${DECLARATIONS}
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void main()
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{
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out0 = 0.0;
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${OUTPUT}
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}
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""
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end
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