343 lines
5.7 KiB
Plaintext
343 lines
5.7 KiB
Plaintext
# -------------------------------------------------
|
|
# drawElements Quality Program OpenGL ES 3.2 Module
|
|
# -------------------------------------------------
|
|
#
|
|
# Copyright 2016 The Android Open Source Project
|
|
#
|
|
# Licensed under the Apache License, Version 2.0 (the "License");
|
|
# you may not use this file except in compliance with the License.
|
|
# You may obtain a copy of the License at
|
|
#
|
|
# http://www.apache.org/licenses/LICENSE-2.0
|
|
#
|
|
# Unless required by applicable law or agreed to in writing, software
|
|
# distributed under the License is distributed on an "AS IS" BASIS,
|
|
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
# See the License for the specific language governing permissions and
|
|
# limitations under the License.
|
|
|
|
|
|
case mismatch_number_of_declarations
|
|
version 450
|
|
desc "Shader io block mismatch: different number of declarations"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable1;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable1 = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable1;
|
|
mediump float variable2;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable1 + variable2);
|
|
}
|
|
""
|
|
end
|
|
|
|
case mismatch_order
|
|
version 450
|
|
desc "Shader io block mismatch: different member declaration order"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable1;
|
|
mediump float variable2;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable1 = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable2;
|
|
mediump float variable1;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable1 + variable2);
|
|
}
|
|
""
|
|
end
|
|
|
|
case mismatch_type
|
|
version 450
|
|
desc "Shader io block mismatch: different member type"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump vec2 variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable.x = float(gl_VertexID);
|
|
variable.y = float(gl_InstanceID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable);
|
|
}
|
|
""
|
|
end
|
|
|
|
case mismatch_member_name
|
|
version 450
|
|
desc "Shader io block mismatch: different member name"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable1;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable1 = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable2;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable2);
|
|
}
|
|
""
|
|
end
|
|
|
|
case mismatch_member_array_size
|
|
version 450
|
|
desc "Shader io block mismatch: different member array size"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable[1];
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable[0] = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable[2];
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable[0] + variable[1]);
|
|
}
|
|
""
|
|
end
|
|
|
|
case with_and_without_instance_name
|
|
version 450
|
|
desc "Shader io block: with and without instance name"
|
|
values
|
|
{
|
|
input float in0 = 1.0;
|
|
output float out0 = 1.0;
|
|
}
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable;
|
|
} instanceName;
|
|
|
|
void main()
|
|
{
|
|
instanceName.variable = in0;
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
out0 = variable;
|
|
${FRAGMENT_OUTPUT}
|
|
}
|
|
""
|
|
end
|
|
|
|
case mismatch_block_array_size
|
|
version 450
|
|
desc "Shader io block mismatch: different array size"
|
|
expect link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockName
|
|
{
|
|
mediump float variable;
|
|
} instanceName[1];
|
|
|
|
void main()
|
|
{
|
|
instanceName[0].variable = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable;
|
|
} instanceName[2];
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(instanceName[0].variable + instanceName[1].variable);
|
|
}
|
|
""
|
|
end
|
|
|
|
case ambiguous_variable_name_1
|
|
version 450
|
|
desc "Unnamed io block variable and global variable with identical names"
|
|
expect compile_or_link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
float variable;
|
|
out IOBlockName
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockName
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable);
|
|
}
|
|
""
|
|
end
|
|
|
|
case ambiguous_variable_name_2
|
|
version 450
|
|
desc "Two unnamed io blocks with variables with identical names"
|
|
expect compile_or_link_fail
|
|
vertex ""
|
|
#version 450
|
|
${VERTEX_DECLARATIONS}
|
|
out IOBlockNameA
|
|
{
|
|
mediump float variable;
|
|
};
|
|
out IOBlockNameB
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
variable = float(gl_VertexID);
|
|
${VERTEX_OUTPUT}
|
|
}
|
|
""
|
|
fragment ""
|
|
#version 450
|
|
precision mediump float;
|
|
${FRAGMENT_DECLARATIONS}
|
|
in IOBlockNameA
|
|
{
|
|
mediump float variable;
|
|
};
|
|
in IOBlockNameB
|
|
{
|
|
mediump float variable;
|
|
};
|
|
|
|
void main()
|
|
{
|
|
${FRAG_COLOR} = vec4(variable);
|
|
}
|
|
""
|
|
end
|