47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
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drawElements Quality Program Test Specification
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-----------------------------------------------
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Copyright 2014 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-------------------------------------------------------------------------
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Fence sync tests
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Tests:
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+ dEQP-GLES3.functional.fence_sync.*
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Includes:
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+ Creating and deleting sync objects
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+ Calling glWaitSync
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- With varying number of primitive draws
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+ Calling glClientWaitSync and verifying return values
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- With varying number of primitive draws
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- With varying timeouts
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- Flushing or finishing before wait
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Description:
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Fence sync functionality is tested by drawing a small or large number of
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primitives with glDrawArrays(). Then a sync object is created, and
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optionally glFlush() or glFinish() are called.
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Wait is then performed with either glWaitSync() or glClientWaitSync(), and
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different timeout values as well as the flag GL_SYNC_FLUSH_COMMANDS_BIT
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are tested. Finally, errors are checked and the return value of
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glClientWaitSync() is verified.
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The testcase fails if errors are created or if glClientWaitSync() returns
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GL_WAIT_FAILED. Additionally, if glFinish() was called before wait, return
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value is required to be GL_ALREADY_SIGNALED.
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