110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program Tester Core
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* ----------------------------------------
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*
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* Copyright 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Win32 platform port.
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*//*--------------------------------------------------------------------*/
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#include "tcuWin32Platform.hpp"
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#include "tcuWGLContextFactory.hpp"
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#include "tcuWin32EGLNativeDisplayFactory.hpp"
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#include "egluGLContextFactory.hpp"
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// MinGW doesn't define this in its headers, but
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// still has the export in the libs.
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#if defined(__MINGW32__)
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extern "C" WINUSERAPI WINBOOL WINAPI SetProcessDPIAware(VOID);
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#endif
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namespace tcu
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{
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namespace win32
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{
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Platform::Platform (void)
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: m_instance (GetModuleHandle(NULL))
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, m_vulkanPlatform (m_instance)
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{
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// Set process priority to lower.
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SetPriorityClass(GetCurrentProcess(), BELOW_NORMAL_PRIORITY_CLASS);
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// Set process to be DPI aware
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// This is requried for VK tests that manually enter exclusive mode
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// using VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
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if (SetProcessDPIAware() == 0)
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{
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TCU_FAIL("SetProcessDPIAware function failed");
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}
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{
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wgl::ContextFactory* factory = DE_NULL;
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try
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{
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factory = new wgl::ContextFactory(m_instance);
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}
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catch (const std::exception& e)
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{
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print("Warning: WGL not supported: %s\n", e.what());
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}
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if (factory)
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{
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try
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{
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m_contextFactoryRegistry.registerFactory(factory);
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}
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catch (...)
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{
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delete factory;
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throw;
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}
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}
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}
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m_nativeDisplayFactoryRegistry.registerFactory(new win32::EGLNativeDisplayFactory(m_instance));
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m_contextFactoryRegistry.registerFactory(new eglu::GLContextFactory(m_nativeDisplayFactoryRegistry));
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}
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Platform::~Platform (void)
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{
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}
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bool Platform::processEvents (void)
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{
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MSG msg;
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while (PeekMessage(&msg, (HWND)-1, 0, 0, PM_REMOVE))
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{
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DispatchMessage(&msg);
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if (msg.message == WM_QUIT)
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return false;
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}
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return true;
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}
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} // win32
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} // tcu
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// Create platform
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tcu::Platform* createPlatform (void)
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{
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return new tcu::win32::Platform();
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}
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