125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture format performance tests.
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*//*--------------------------------------------------------------------*/
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#include "es3pTextureFormatTests.hpp"
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#include "es3pTextureCases.hpp"
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#include "gluStrUtil.hpp"
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#include "glwEnums.hpp"
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using std::string;
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namespace deqp
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{
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namespace gles3
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{
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namespace Performance
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{
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TextureFormatTests::TextureFormatTests (Context& context)
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: TestCaseGroup(context, "format", "Texture Format Performance Tests")
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{
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}
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TextureFormatTests::~TextureFormatTests (void)
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{
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}
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void TextureFormatTests::init (void)
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{
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struct
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{
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const char* name;
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deUint32 internalFormat;
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} texFormats[] =
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{
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{ "rgba32f", GL_RGBA32F, },
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{ "rgba32i", GL_RGBA32I, },
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{ "rgba32ui", GL_RGBA32UI, },
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{ "rgba16f", GL_RGBA16F, },
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{ "rgba16i", GL_RGBA16I, },
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{ "rgba16ui", GL_RGBA16UI, },
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{ "rgba8", GL_RGBA8, },
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{ "rgba8i", GL_RGBA8I, },
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{ "rgba8ui", GL_RGBA8UI, },
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{ "srgb8_alpha8", GL_SRGB8_ALPHA8, },
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{ "rgb10_a2", GL_RGB10_A2, },
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{ "rgb10_a2ui", GL_RGB10_A2UI, },
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{ "rgba4", GL_RGBA4, },
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{ "rgb5_a1", GL_RGB5_A1, },
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{ "rgba8_snorm", GL_RGBA8_SNORM, },
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{ "rgb8", GL_RGB8, },
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{ "rgb565", GL_RGB565, },
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{ "r11f_g11f_b10f", GL_R11F_G11F_B10F, },
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{ "rgb32f", GL_RGB32F, },
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{ "rgb32i", GL_RGB32I, },
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{ "rgb32ui", GL_RGB32UI, },
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{ "rgb16f", GL_RGB16F, },
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{ "rgb16i", GL_RGB16I, },
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{ "rgb16ui", GL_RGB16UI, },
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{ "rgb8_snorm", GL_RGB8_SNORM, },
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{ "rgb8i", GL_RGB8I, },
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{ "rgb8ui", GL_RGB8UI, },
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{ "srgb8", GL_SRGB8, },
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{ "rgb9_e5", GL_RGB9_E5, },
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{ "rg32f", GL_RG32F, },
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{ "rg32i", GL_RG32I, },
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{ "rg32ui", GL_RG32UI, },
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{ "rg16f", GL_RG16F, },
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{ "rg16i", GL_RG16I, },
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{ "rg16ui", GL_RG16UI, },
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{ "rg8", GL_RG8, },
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{ "rg8i", GL_RG8I, },
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{ "rg8ui", GL_RG8UI, },
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{ "rg8_snorm", GL_RG8_SNORM, },
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{ "r32f", GL_R32F, },
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{ "r32i", GL_R32I, },
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{ "r32ui", GL_R32UI, },
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{ "r16f", GL_R16F, },
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{ "r16i", GL_R16I, },
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{ "r16ui", GL_R16UI, },
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{ "r8", GL_R8, },
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{ "r8i", GL_R8I, },
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{ "r8ui", GL_R8UI, },
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{ "r8_snorm", GL_R8_SNORM, }
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};
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for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
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{
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deUint32 format = texFormats[formatNdx].internalFormat;
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string nameBase = texFormats[formatNdx].name;
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deUint32 wrapS = GL_CLAMP_TO_EDGE;
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deUint32 wrapT = GL_CLAMP_TO_EDGE;
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deUint32 minFilter = GL_NEAREST;
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deUint32 magFilter = GL_NEAREST;
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int numTextures = 1;
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string descriptionBase = glu::getTextureFormatName(format);
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addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
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}
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}
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} // Performance
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} // gles3
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} // deqp
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