347 lines
13 KiB
C++
347 lines
13 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MOJO_CORE_NODE_CONTROLLER_H_
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#define MOJO_CORE_NODE_CONTROLLER_H_
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "base/callback.h"
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#include "base/containers/hash_tables.h"
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#include "base/containers/queue.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/writable_shared_memory_region.h"
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#include "base/task_runner.h"
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#include "build/build_config.h"
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#include "mojo/core/atomic_flag.h"
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#include "mojo/core/node_channel.h"
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#include "mojo/core/ports/event.h"
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#include "mojo/core/ports/name.h"
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#include "mojo/core/ports/node.h"
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#include "mojo/core/ports/node_delegate.h"
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#include "mojo/core/scoped_process_handle.h"
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#include "mojo/core/system_impl_export.h"
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#include "mojo/public/cpp/platform/platform_handle.h"
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namespace base {
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class PortProvider;
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}
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namespace mojo {
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namespace core {
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class Broker;
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class Core;
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class MachPortRelay;
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// The owner of ports::Node which facilitates core EDK implementation. All
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// public interface methods are safe to call from any thread.
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class MOJO_SYSTEM_IMPL_EXPORT NodeController : public ports::NodeDelegate,
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public NodeChannel::Delegate {
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public:
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class PortObserver : public ports::UserData {
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public:
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virtual void OnPortStatusChanged() = 0;
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protected:
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~PortObserver() override {}
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};
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// |core| owns and out-lives us.
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explicit NodeController(Core* core);
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~NodeController() override;
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const ports::NodeName& name() const { return name_; }
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Core* core() const { return core_; }
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ports::Node* node() const { return node_.get(); }
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scoped_refptr<base::TaskRunner> io_task_runner() const {
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return io_task_runner_;
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}
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#if defined(OS_MACOSX) && !defined(OS_IOS)
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// Create the relay used to transfer mach ports between processes.
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void CreateMachPortRelay(base::PortProvider* port_provider);
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#endif
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// Called exactly once, shortly after construction, and before any other
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// methods are called on this object.
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void SetIOTaskRunner(scoped_refptr<base::TaskRunner> io_task_runner);
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// Sends an invitation to a remote process (via |connection_params|) to join
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// this process's graph of connected processes as a broker client.
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void SendBrokerClientInvitation(
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base::ProcessHandle target_process,
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ConnectionParams connection_params,
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const std::vector<std::pair<std::string, ports::PortRef>>& attached_ports,
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const ProcessErrorCallback& process_error_callback);
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// Connects this node to the process which invited it to be a broker client.
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void AcceptBrokerClientInvitation(ConnectionParams connection_params);
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// Connects this node to a peer node. On success, |port| will be merged with
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// the corresponding port in the peer node.
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void ConnectIsolated(ConnectionParams connection_params,
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const ports::PortRef& port,
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base::StringPiece connection_name);
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// Sets a port's observer. If |observer| is null the port's current observer
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// is removed.
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void SetPortObserver(const ports::PortRef& port,
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scoped_refptr<PortObserver> observer);
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// Closes a port. Use this in lieu of calling Node::ClosePort() directly, as
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// it ensures the port's observer has also been removed.
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void ClosePort(const ports::PortRef& port);
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// Sends a message on a port to its peer.
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int SendUserMessage(const ports::PortRef& port_ref,
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std::unique_ptr<ports::UserMessageEvent> message);
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// Merges a local port |port| into a port reserved by |name| in the node which
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// invited this node.
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void MergePortIntoInviter(const std::string& name,
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const ports::PortRef& port);
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// Merges two local ports together.
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int MergeLocalPorts(const ports::PortRef& port0, const ports::PortRef& port1);
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// Creates a new shared buffer for use in the current process.
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base::WritableSharedMemoryRegion CreateSharedBuffer(size_t num_bytes);
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// Request that the Node be shut down cleanly. This may take an arbitrarily
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// long time to complete, at which point |callback| will be called.
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//
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// Note that while it is safe to continue using the NodeController's public
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// interface after requesting shutdown, you do so at your own risk and there
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// is NO guarantee that new messages will be sent or ports will complete
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// transfer.
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void RequestShutdown(const base::Closure& callback);
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// Notifies the NodeController that we received a bad message from the given
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// node.
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void NotifyBadMessageFrom(const ports::NodeName& source_node,
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const std::string& error);
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private:
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friend Core;
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using NodeMap =
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std::unordered_map<ports::NodeName, scoped_refptr<NodeChannel>>;
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using OutgoingMessageQueue = base::queue<Channel::MessagePtr>;
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using PortMap = std::map<std::string, ports::PortRef>;
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struct IsolatedConnection {
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IsolatedConnection();
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IsolatedConnection(const IsolatedConnection& other);
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IsolatedConnection(IsolatedConnection&& other);
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IsolatedConnection(scoped_refptr<NodeChannel> channel,
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const ports::PortRef& local_port,
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base::StringPiece name);
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~IsolatedConnection();
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IsolatedConnection& operator=(const IsolatedConnection& other);
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IsolatedConnection& operator=(IsolatedConnection&& other);
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// NOTE: |channel| is null once the connection is fully established.
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scoped_refptr<NodeChannel> channel;
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ports::PortRef local_port;
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std::string name;
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};
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void SendBrokerClientInvitationOnIOThread(
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ScopedProcessHandle target_process,
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ConnectionParams connection_params,
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ports::NodeName token,
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const ProcessErrorCallback& process_error_callback);
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void AcceptBrokerClientInvitationOnIOThread(
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ConnectionParams connection_params);
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void ConnectIsolatedOnIOThread(ConnectionParams connection_params,
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ports::PortRef port,
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const std::string& connection_name);
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scoped_refptr<NodeChannel> GetPeerChannel(const ports::NodeName& name);
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scoped_refptr<NodeChannel> GetInviterChannel();
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scoped_refptr<NodeChannel> GetBrokerChannel();
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void AddPeer(const ports::NodeName& name,
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scoped_refptr<NodeChannel> channel,
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bool start_channel);
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void DropPeer(const ports::NodeName& name, NodeChannel* channel);
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void SendPeerEvent(const ports::NodeName& name, ports::ScopedEvent event);
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void DropAllPeers();
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// ports::NodeDelegate:
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void ForwardEvent(const ports::NodeName& node,
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ports::ScopedEvent event) override;
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void BroadcastEvent(ports::ScopedEvent event) override;
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void PortStatusChanged(const ports::PortRef& port) override;
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// NodeChannel::Delegate:
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void OnAcceptInvitee(const ports::NodeName& from_node,
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const ports::NodeName& inviter_name,
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const ports::NodeName& token) override;
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void OnAcceptInvitation(const ports::NodeName& from_node,
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const ports::NodeName& token,
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const ports::NodeName& invitee_name) override;
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void OnAddBrokerClient(const ports::NodeName& from_node,
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const ports::NodeName& client_name,
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base::ProcessHandle process_handle) override;
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void OnBrokerClientAdded(const ports::NodeName& from_node,
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const ports::NodeName& client_name,
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PlatformHandle broker_channel) override;
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void OnAcceptBrokerClient(const ports::NodeName& from_node,
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const ports::NodeName& broker_name,
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PlatformHandle broker_channel) override;
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void OnEventMessage(const ports::NodeName& from_node,
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Channel::MessagePtr message) override;
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void OnRequestPortMerge(const ports::NodeName& from_node,
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const ports::PortName& connector_port_name,
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const std::string& token) override;
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void OnRequestIntroduction(const ports::NodeName& from_node,
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const ports::NodeName& name) override;
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void OnIntroduce(const ports::NodeName& from_node,
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const ports::NodeName& name,
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PlatformHandle channel_handle) override;
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void OnBroadcast(const ports::NodeName& from_node,
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Channel::MessagePtr message) override;
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#if defined(OS_WIN) || (defined(OS_MACOSX) && !defined(OS_IOS))
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void OnRelayEventMessage(const ports::NodeName& from_node,
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base::ProcessHandle from_process,
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const ports::NodeName& destination,
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Channel::MessagePtr message) override;
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void OnEventMessageFromRelay(const ports::NodeName& from_node,
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const ports::NodeName& source_node,
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Channel::MessagePtr message) override;
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#endif
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void OnAcceptPeer(const ports::NodeName& from_node,
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const ports::NodeName& token,
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const ports::NodeName& peer_name,
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const ports::PortName& port_name) override;
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void OnChannelError(const ports::NodeName& from_node,
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NodeChannel* channel) override;
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#if defined(OS_MACOSX) && !defined(OS_IOS)
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MachPortRelay* GetMachPortRelay();
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#endif
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// Cancels all pending port merges. These are merges which are supposed to
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// be requested from the inviter ASAP, and they may be cancelled if the
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// connection to the inviter is broken or never established.
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void CancelPendingPortMerges();
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// Marks this NodeController for destruction when the IO thread shuts down.
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// This is used in case Core is torn down before the IO thread. Must only be
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// called on the IO thread.
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void DestroyOnIOThreadShutdown();
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// If there is a registered shutdown callback (meaning shutdown has been
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// requested, this checks the Node's status to see if clean shutdown is
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// possible. If so, shutdown is performed and the shutdown callback is run.
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void AttemptShutdownIfRequested();
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// These are safe to access from any thread as long as the Node is alive.
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Core* const core_;
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const ports::NodeName name_;
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const std::unique_ptr<ports::Node> node_;
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scoped_refptr<base::TaskRunner> io_task_runner_;
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// Guards |peers_| and |pending_peer_messages_|.
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base::Lock peers_lock_;
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// Channels to known peers, including inviter and invitees, if any.
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NodeMap peers_;
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// Outgoing message queues for peers we've heard of but can't yet talk to.
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std::unordered_map<ports::NodeName, OutgoingMessageQueue>
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pending_peer_messages_;
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// Guards |reserved_ports_|.
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base::Lock reserved_ports_lock_;
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// Ports reserved by name, per peer.
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std::map<ports::NodeName, PortMap> reserved_ports_;
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// Guards |pending_port_merges_| and |reject_pending_merges_|.
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base::Lock pending_port_merges_lock_;
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// A set of port merge requests awaiting inviter connection.
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std::vector<std::pair<std::string, ports::PortRef>> pending_port_merges_;
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// Indicates that new merge requests should be rejected because the inviter
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// has disconnected.
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bool reject_pending_merges_ = false;
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// Guards |inviter_name_| and |bootstrap_inviter_channel_|.
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base::Lock inviter_lock_;
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// The name of the node which invited us to join its network, if any.
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ports::NodeName inviter_name_;
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// A temporary reference to the inviter channel before we know their name.
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scoped_refptr<NodeChannel> bootstrap_inviter_channel_;
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// Guards |broker_name_|, |pending_broker_clients_|, and
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// |pending_relay_messages_|.
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base::Lock broker_lock_;
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// The name of our broker node, if any.
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ports::NodeName broker_name_;
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// A queue of remote broker clients waiting to be connected to the broker.
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base::queue<ports::NodeName> pending_broker_clients_;
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// Messages waiting to be relayed by the broker once it's known.
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std::unordered_map<ports::NodeName, OutgoingMessageQueue>
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pending_relay_messages_;
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// Guards |shutdown_callback_|.
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base::Lock shutdown_lock_;
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// Set by RequestShutdown(). If this is non-null, the controller will
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// begin polling the Node to see if clean shutdown is possible any time the
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// Node's state is modified by the controller.
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base::Closure shutdown_callback_;
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// Flag to fast-path checking |shutdown_callback_|.
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AtomicFlag shutdown_callback_flag_;
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// All other fields below must only be accessed on the I/O thread, i.e., the
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// thread on which core_->io_task_runner() runs tasks.
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// Channels to invitees during handshake.
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NodeMap pending_invitations_;
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std::map<ports::NodeName, IsolatedConnection> pending_isolated_connections_;
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std::map<std::string, ports::NodeName> named_isolated_connections_;
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// Indicates whether this object should delete itself on IO thread shutdown.
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// Must only be accessed from the IO thread.
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bool destroy_on_io_thread_shutdown_ = false;
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#if !defined(OS_MACOSX) && !defined(OS_NACL_SFI) && !defined(OS_FUCHSIA)
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// Broker for sync shared buffer creation on behalf of broker clients.
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std::unique_ptr<Broker> broker_;
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#endif
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#if defined(OS_MACOSX) && !defined(OS_IOS)
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base::Lock mach_port_relay_lock_;
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// Relay for transferring mach ports to/from broker clients.
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std::unique_ptr<MachPortRelay> mach_port_relay_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(NodeController);
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};
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} // namespace core
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} // namespace mojo
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#endif // MOJO_CORE_NODE_CONTROLLER_H_
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