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			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
How to get started:
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   Edit the Makefile.
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	You should configure a few machine-dependencies and what
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	compiler you want to use.
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  	The code works both with ANSI and K&R-C.  Use
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	-DNeedFunctionPrototypes to compile with, or
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	-UNeedFunctionPrototypes to compile without, function
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	prototypes in the header files.
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   Make addtst
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	The "add" program that will be compiled and run checks whether
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	the basic math functions of the gsm library work with your
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	compiler.  If it prints anything to stderr, complain (to us).
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   Edit inc/config.h.
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   Make
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   	Local versions of the gsm library and the "compress"-like filters
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	toast, untoast and tcat will be generated.
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   	If the compilation aborts because of a missing function,
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	declaration, or header file, see if there's something in
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	inc/config.h to work around it.  If not, complain.
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   Try it
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	Grab an audio file from somewhere (raw u-law or Sun .au is fine, 
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    	linear 16-bit in host byte order will do), copy it, toast it,
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	untoast it, and listen to the result.
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	The GSM-encoded and -decoded audio should have the quality
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	of a good phone line.  If the resulting audio is noisier than
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	your original, or if you hear compression artifacts, complain;
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	that's a bug in our software, not a bug in the GSM encoding
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	standard itself.
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Installation
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   You can install the gsm library interface, or the toast binaries,
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   or both.
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   Edit the Makefile
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	Fill in the directories where you want to install the
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	library, header files, manual pages, and binaries.
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	Turn off the installation of one half of the distribution
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	(i.e., gsm library or toast binaries) by not setting the
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	corresponding directory root Makefile macro.
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   make install
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	will install the programs "toast" with two links named
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	"tcat" and "untoast", and the gsm library "libgsm.a" with
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	a "gsm.h" header file, and their respective manual pages.
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Optimizing
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   This code was developed on a machine without an integer
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   multiplication instruction, where we obtained the fastest result by
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   replacing some of the integer multiplications with floating point
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   multiplications.
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   If your machine does multiply integers fast enough,
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   leave USE_FLOAT_MUL undefined.  The results should be the
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   same in both cases.
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   On machines with fast floating point arithmetic, defining
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   both USE_FLOAT_MUL and FAST makes a run-time library
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   option available that will (in a few crucial places) use
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   ``native'' floating point operations rather than the bit-by-bit
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   defined ones of the GSM standard.  If you use this fast
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   option, the outcome will not be bitwise identical to the
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   results prescribed by the standard, but it is compatible with
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   the standard encoding, and a user is unlikely to notice a
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   difference.
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Bug Reports
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   Please direct bug reports, questions, and comments to
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   jutta@cs.tu-berlin.de and cabo@informatik.uni-bremen.de.
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Good luck,
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   Jutta Degener,
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   Carsten Bormann
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--
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Copyright 1992, 1993, 1994, by Jutta Degener and Carsten Bormann,
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Technische Universitaet Berlin.  See the accompanying file "COPYRIGHT"
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for details.  THERE IS ABSOLUTELY NO WARRANTY FOR THIS SOFTWARE.
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