40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
uniform half4 colorRed, colorGreen;
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int globalValue = 0;
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noinline int side_effecting(int value) {
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globalValue++;
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return value;
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}
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bool test() {
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const int x [3] = int[3](1, 2, 3);
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const int xx[3] = int[3](1, 2, 3);
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const int y [3] = int[3](1, 2, 4);
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const int z = x[0] - y[0];
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const int a [x[z]] = int[1](1);
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const int b [x[x[z]]] = int[2](1, 2);
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const int c [x[x[x[z]]]] = int[3](1, 2, 3);
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// Arrays with elements lacking side-effects can be optimized.
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int two = 2;
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int flatten0 = (int[3](x[0], two, 3))[0];
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int flatten1 = (int[3](x[0], two, 3))[1];
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int flatten2 = (int[3](x[0], two, 3))[2];
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// Arrays with elements that have side-effects are not eligible for optimization.
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int noFlatten0 = (int[3](--two, side_effecting(2), 3))[0];
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int noFlatten1 = (int[3](side_effecting(1), 2, 3))[1];
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int noFlatten2 = (int[3](1, ++two, 3))[2];
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return (x == xx) && !(x != xx) && (x != y) && !(x == y) &&
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(x[0] == y[0]) && (c == x) &&
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(flatten0 == noFlatten0) && (flatten1 == noFlatten1) && (flatten2 == noFlatten2);
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}
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half4 main(float2 coords) {
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return test() ? colorGreen : colorRed;
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}
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