19 lines
749 B
Plaintext
19 lines
749 B
Plaintext
uniform half4 colorGreen;
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// GLSL 4.1 and below enforce that qualifiers must occur in a strict order. (See "Order of
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// Qualifiers" in the GLSL documentation.) GLSL 4.2 and above no longer enforce order; SkSL also
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// does not. However, SkSL will always emit qualifiers in the order expected by GLSL 4.1.
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// These qualifiers are reversed from the expected order, but SkSL should compile and run anyway.
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noinline void const_after_in(in const vec2 x) {}
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noinline void inout_after_high_precision(highp inout vec2 x) {}
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noinline void out_after_high_precision(highp out vec2 x) { x = vec2(0); }
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vec4 main(vec2 coords) {
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const_after_in(coords);
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inout_after_high_precision(coords);
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out_after_high_precision(coords);
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return colorGreen;
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}
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