13 lines
369 B
Plaintext
13 lines
369 B
Plaintext
// Expect 1 error
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// OK: SkSL allows ES3-style array declaration syntax. (This wouldn't work in native GLSL ES2.)
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float[123] global_var;
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void fn() { float[123] local_var; }
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// ERROR: SkSL (like GLSL ES2) does not allow array constructors in strict-ES2 mode.
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void array_ctor() { float[3](1, 2, 3); }
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/*%%*
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construction of array type 'float[3]' is not supported
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*%%*/
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