android13/external/skia/resources/sksl/shared/UniformBuffers.sksl

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layout(binding=0) uniform testBlock {
layout(offset=0) half x;
layout(offset=4) int w;
layout(offset=16) half y[2];
layout(offset=48) half3x3 z;
};
void main() {
sk_FragColor = half4(x, y[0], y[1], 0);
}