23 lines
489 B
GLSL
23 lines
489 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool _0_ok = true;
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int _1_x = 14;
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_0_ok = _0_ok && _1_x == 14;
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_1_x = 6;
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_0_ok = _0_ok && _1_x == 6;
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_1_x = 5;
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_0_ok = _0_ok && _1_x == 5;
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_1_x = 16;
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_0_ok = _0_ok && _1_x == 16;
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_1_x = -8;
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_0_ok = _0_ok && _1_x == -8;
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_1_x = 32;
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_0_ok = _0_ok && _1_x == 32;
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_1_x = 33;
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_0_ok = _0_ok && _1_x == 33;
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return _0_ok ? colorGreen : colorRed;
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}
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